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Post news RSS Cascaded Shadow Maps in action!

As promised I implemented cascaded shadow maps in my game.

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As promised I implemented cascaded shadow maps in my game:

The game now renders multiple shadow maps with different resolution. There is a smooth transition between the different shadow maps.

The low framerate comes only from the video recording software. Ah, and I accidently toasted the sky! But I am working on a better one now.

You can download the current version of the software via:

Windows-based application 64 Bit
StaudSoft's Synthetic World 0.1.1 Beta 64Bit

Windows-based application 32 Bit
StaudSoft's Synthetic World 0.1.1 Beta 32Bit


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Comments
LordNelson7
LordNelson7

Hey Excellent!

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Dejected-Angel
Dejected-Angel

Looks great!

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C0RAL
C0RAL

Very nice so far, but dear lord kill those birds

Reply Good karma Bad karma+1 vote
someguy38
someguy38

Looks really good. :)

Reply Good karma Bad karma+1 vote
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