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Quantum Forge worked together this week and everyday we worked. It was an epic team up to collaborate as we develop the game and campaign. The team went over various music samples from classic games. Together they created choreography for new video footage. Time was spent editing the prologue, inventing neat GIFs for the Kickstarter campaign and pondering the best ways to present the epic lore behind Sol Avenger, specifically the prologue.

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Quantum Forge worked together this week and everyday we worked. It was an epic team up to collaborate as we develop the game and campaign. The team went over various music samples from classic games. Together they created choreography for new video footage. Time was spent editing the prologue, inventing neat GIFs for the Kickstarter campaign and pondering the best ways to present the epic lore behind Sol Avenger, specifically the prologue.


Andre and Glenn were inseparable and even during Glenn's 27th birthday they were hard at work making tough decisions about the look and feel of the campaign page. Last Saturday they worked together and read through the story little by little to make sure it flows so that it is easily understood. The story is growing longer and it has developed such that the universe where the game takes place is beginning to feel very expansive. This lore is crucial to the further development of questlines that are interwieved throughout space. The team spent many hours brainstorming this week about what kind of scenes could be compelling for fresh videos.

Andre has been working to develop more crisp and appealing animated GIFs to really frame content in the Kickstarter page and he succeeded. He also further populated our final campaign draft with our rough draft content which has significantly improved the quality of the presentation. He was able to put together some fresh prototypes for new video clips that feature action for the trailer and the appeal video. This work will continue during these next 38 days until the campaign is live. The team appears to be moving to a point where they are only wrapping up all of the various elements of the campaign package. The trajectory should land Quantum Forge where they want to be in February.

Glenn spent this week finishing up the second installment of the Sol Avenger prologue, it really brings the universe to life. Click this link to read it! This second chapter follows the Martian protagonist, Veronica Voight. Her story reveals a lot of what Martian life was like. In the end the two protagonists meet a second time, and the trilogy of prologue chapters comes one step closer to completion. Glenn continued to take and edit down footage to be used for the Kickstarter appeal and the short trailer.

The plans for next week are to implement new action shots that average 10-30 seconds in length. These new scenes will utilize new camera angles and environments to provide unique sequences designed specifically for the trailer or the appeal video. Quantum Forge will continue to shape the Kickstarter page and all of the elements related to campaign. The team believes that they are on track to deliver a quality campaign in mid February. Everyone at Quantum Forge hopes that you're enjoying 2015 as much as we are!

: )

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OhNoesBunnies!
OhNoesBunnies! - - 1,209 comments

Why are you using retextured models from "Galactic Civilizations II"?

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QuantumForge Author
QuantumForge - - 34 comments

Some of these models were purchased for use in the early prototypes of the game. It's possible that they've been seen elsewhere. We plan on building more custom models for the ships in the future. For the purposes of building early prototypes, we used what we could acquire quickly. It's all licensed for commercial use.

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OhNoesBunnies!
OhNoesBunnies! - - 1,209 comments

I really hope you haven't been cheated by someone, because that could be very bad for you if you purchased models that are in fact, not legal (it happens a lot in the game industry with indie products).

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QuantumForge Author
QuantumForge - - 34 comments

Hi there. The Unity Asset Store is a secure safe way to market and acquire assets to use for indie titles. It's one of the things about Unity that helps as a developer at this stage of our game. The asset store is vigorously monitored by both Unity (with a vested interest in retaining the integrity of their marketplace) and the community (who care about your exact concern, and provide comments, and report such illicit material). Just like you, Quantum Forge is committed to providing adequate compensation for the right to use these assets. We in fact have all the purchase information and if there is any kind of deception going on we will report and remove it. Glenn made a lot of other ship designs we could go with. Thanks for letting us know.

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Alien426
Alien426 - - 18 comments

Please remove all the animated GIFs from the summary page. It makes the page load really slow and the sped up flying is irritating.

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QuantumForge Author
QuantumForge - - 34 comments

I'll see what we can do to reduce that load.

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QuantumForge Author
QuantumForge - - 34 comments

Alien426 you'll be happy to know we have taken your advice going forward from your comment. We hope it will be a more pleasant experience for you!

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