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dhk Games shows off the first in-game screenshots from the campaign of their indie title Xarelok today.

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The development of Xarelok is now on full steam. We've begun the design of the campaign levels, so you won't see us posting screenshots of conceptional levels anymore. These were good for testing the visual and technical compatibility of our world design elements, and for getting an idea of what direction the game design will go to. We have moved on to making something real now. The following screens are the first directly taken from level 1 of the campaign:

Screenshot

Screenshot

We have increased the global brightness setting from value 15 to 25 since we've begun the campaign creation, and we hope users with darker display settings (or older monitors) are now better off with our images.

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Avenger2150
Avenger2150 - - 496 comments

Hmm is it me or did you create this using Fpscreator ?

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Arxae
Arxae - - 718 comments

yes they did :p

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Jam3s007
Jam3s007 - - 1,217 comments

Well thats what it says under engine so just maybe...

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Dreadacide
Dreadacide - - 2,600 comments

nice... looking good :]

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Avenger2150
Avenger2150 - - 496 comments

You better hope this game has headshots.

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_dhk_ Author
_dhk_ - - 416 comments

Yap, headshots already implemented.

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Avenger2150
Avenger2150 - - 496 comments

Then, i might try it.

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angelcs
angelcs - - 276 comments

so that is fpscreateor 9.0?

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angelcs
angelcs - - 276 comments

btw is fpscreator fun? easy to use?^^

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Keromalas
Keromalas - - 139 comments

Yes, it's fun but no, it's not easy. You have to be familiar with how things work like texturing, 3D modeling, scripting, etc. I started with modifications and now am making my own 3D RPG. It's simple like this one but has a solid foundation.

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wbokunic
wbokunic - - 114 comments

Not easy to use? Geez, if you think that about FPSC, I wonder how you'll think about something like UDK.

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RizeGamez_TRiPP
RizeGamez_TRiPP - - 9 comments

take it from someone who had mapped and modded for 10 years using epics tools. UDK is wayyyy more easier to use, and was designed to be the easiest.

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