Finished the construction of buildings. Had to create a new building from one of Ville's sketch-models just for fun :)
I also made a custom shader for the buildings.
Both of these things are much more versatile than what can be seen from the screenshots. The shader takes into account direct sunlight vs shadowmaps, skylight vs precalculated ambient occlusion and the inside lighting can be turned on / off (or even 50%) in the code. The construction system knows if the building is placed wrong in the landscape (doesn't take the trees or the water into account yet).
We begin to be very close on the first videocapture, only the player model with animation is left to do.