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I've spent the day so far fixing bugs with multiplayer and other general aspects

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-Fixed bug where players would be shaking wildly on the Y-Axis when playing on multiplayer
-Fixed bug where the server's tracking world never initialized, making players invincible
-Fixed bug where only the server would initialize, leaving the client falling endlessly
-Fixed bug where a client would kill another client and the weapon would drop in the middle of the map instead of where the player died
-Fixed bug where snipers wouldn't send firing messages to server
-Fixed bug where you could shoot yourself
-Fixed bug where you could shoot through infinite amounts of walls on multiplayer
-Fixed bug where clients connected to the server didn't properly update sometimes, causing ConcurrentModificationExceptions.

Now, to finish up some rifle texturing and coding.

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