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We've been continuing to iterate on Anode, and it definitely feels like we're approaching the finish line. Various gameplay and presentation tweaks are getting done but they're getting progressively more niche.

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Fun stuff that happened over the last few days:

- Particle effect for hovering blocks!
- Handicap rows now use a pre-defined arrangement that is WAY more handicapping.
- Explosions distort the background. We're a modern game now!
- Mouse cursor gets out of your way if you're not using the mouse!
- Messages about your multiplier don't stomp over more important game-status stuff.
- You can now set the antialising level separate from the overall detail level.
- You can now be warned about up to 28 incoming blocks!
- Tilty panels! Snazzier!

And so on, things have been busy. The game plays and runs well and things are looking good to have it up for download in a few days!

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