This video shows some new game play clips with some of the new guns available in the latest alpha build of Lone Wolf.
The newest alpha build 0.3.1 is ready for download! Log in to your Play-Em account and download the latest version!
The following changes were made:
Added dropping all of the quantity of the current Quick Item/Weapon by pressing down the Switch Key (default Left Tab) and pressing Grab (default E).
Fixed some more bugs in the weapons code and added some new gun sounds that my sound/music designer took when we went to the gun range together.
Added some more elements to the level to eliminate more open spaces,
should feel a bit better to navigate around the level now.
Fixed some movement bugs to help move across the terrain a bit easier, moving up and down slopes is a bit more manageable but still needs tweaking.
Fixed a longstanding animation bug with jumping with a weapon and a minor bug with the sound options.
Updated the user manual to include the new weapons and updated control schemes.
There are probably still some issues related to Unity's new beta, hopefully these will be resolved in a future release.
Wow what a busy month this has been! I had a workshop earlier this month at UCLA on an introduction to Game Design and Development that was very successful and I had a great time helping people learn about making games. I also was able to get out to the gun range with the sound designer Jordan Balagot, and we took some handgun and shotgun sounds that were better suited to the game, I will add some more the next time we go out to the range to get a better arrangement of weapon sounds. I rearranged how weapon sounds are handled so it should be a bit better now. As stated, I added 3 new big guns that only Brok the wrestler can use. They are powerful and have very limited ammo, goes along with the way Brok plays for the most part, power in extreme offense! The sprite effects in right now are temporary until I start polishing everything up, but at least they are functional. Up next, I'll be working on animations for swords, large two handed weapons, knives, and small throwing weapons. The next build should see swords for Lone Wolf, and the one after should have hammers for Brok. As stated before hand, I'm slowly moving closer to code the Stealthy AI and finally getting to the death moves for the characters. Support development and play it today, pre-order or donate at Lonewolfgame.com or at Play-em.com, all feedback and support is welcome!