Cel-Shading










Dune Patrol







Ore Extractor

For the full blog, containing a list of armour.ini changes, an update on the new testers, and exclusive tidbits, click here.
This week, we have some cel-shaded renders from One Winged Angel, more of the ever improving Dune Patrol and an unwrapped ore extractor. Take a look!
Posted by Ryo_Hazuki on
For the full blog, containing a list of armour.ini changes, an update on the new testers, and exclusive tidbits, click here.
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I think CEL-shading is the only way to go if you want to give the full "RA" experience.
Unfortunatly the Renegade engine does not really support Cell Shading, so if we did texture the models that way the lighting would be fixed in a certain position, which would not look very good.
oh ya!! double barreled tesla-tank! i love that i cant wait to kill everyone with it! :)
RA2 Fps,Finally
Im not so hot about the cel shading, but the renders do look pretty awesome. Like they came out of a high-budget anime film. But, I'll still play it :P Maybe my opinion'll change. Great work guys, keep it up.
"AR won't look like this ingame, but it's a nice little bit of fun to have with the units, seeing as RA2 is like a cartoon." - One Winged Angel
Always check the full blog; you'll catch little tidbits of information like this.
-shifty eyes- <.< >.> I HAVE BEEN FOILED AGAIN! But it could make a nifty optional feature.
mmm RA2 with the TF2 look would rock
tf2 didn't create that look.
Looklike cartoons.
I'd love to play with those graphics. Seriously, great job!
So... AR is going to be using cel-shading instead of Renegade graphics?
...Or am I on crack?
This is just some trivia OWA cooked up, these will not be ingame graphics (although it's possible we might release cell shaded units as extras for fanmaps or something, or include them as Easter Eggs.... anything could happen ^^)