Post newsReportRSSBlocking, game design and level design of AfterLife Trials
By starting the project in development, our main objective was to aproach a book from 1517 to the days of today.
By doing so, we can produce a better development and plan other main aspects to aproach such as gameplay, minigames and art.
With this said, the game starts in the lawyers room, wich then he follows to accept his case in the computer.
Next, is the minigame in wich the player gets and recieves information about the case. The level ends with the case proposed in court, to conclude.
By starting the project in development, our main objective was to aproach a book from 1517 to the days of today.
By doing so, we can produce a better development and plan other main aspects to aproach such as gameplay, minigames and art.
With this said, the game starts in the lawyers room, wich then he follows to accept his case in the computer. Next, is the minigame in wich the player gets and recieves information about the case. The level ends with the case proposed in court, to conclude.