• Register
Post news RSS Blinding Dark - Quick update

Improvements and corrections were made to the demo due to the feedback received in the last day. Meanwhile, work continues in designing and creating the rest of the first Act.

Posted by on

Improvements:

- Optimised the FPS for some computers since in rare cases the FPS would spike to 600+. Though this modification will not guarantee the desired effect. For this cases, you can also check the NVIDIA options to force the GPU to run games at the same frame rate as the display monitor.
- Pressing Escape will now open and close the in-game menu.
- When you respawn you will wield the last used weapon before death. This clears the previous confusion, where people thougt they lost the weapon when in fact it wasn't activated.
- Re-worked the Journal and it's functionality. Now it looks like this:

Image and video hosting by TinyPic

Fixes:

- Now mirrors work correctly no matter where you died previously.
- Fixed some level design glitches.
- Re-did the level occlusion culling, now there shouldn't be anymore flickering objects.

You can download the demo from the Downloads section or from the following links:


Thanks a lot for joining in this week and don't forget to track the game if you like it:


Comments
sHaKeNbAkE..
sHaKeNbAkE.. - - 289 comments

Nice job!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.