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Post news Report RSS Blademaster Duelist - 7 - Multiplayer

I return to network synchronization after few years. The main problem here was that one player could change other's sword position. I don't present slow motion here as it still need polishing.

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Two instances of game running on one computer:
- left side: server, character controlled trough AI (bot)
- right side: client, character controlled trough input (played myself)
From 00:21 I set camera on server's side to focus on another player.

I return to network synchronization after few years. The main problem here was that one player could change other's sword position. I don't present slow motion here as it stll need polishing.

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