Hey everybody, we're back with a new gameplay video! This update is mostly focused on the combat system, here's some details...
Party members Combat AI
This is a feature some people love and some people hate in RPG, so you can choose to completely disable the AI anytime and micro-manage every action of your party. Otherwise you can choose to activate the AI and concentrate more on you main character actions and giving explicit orders now and then to your party members.
Right now there are three AI behaviours:
The character will support the leader using melee or ranged attacks depending on enemy distance and preference. If attacked, he will fight back.
The character will attack any visible enemy regardless of leader actions.
The character will try to stay out of combat and far from enemies. If attacked, he won't fight back.
Note: the party leader (the character you are in control) will always be without AI
Floating target info
The target info is now "floating" above target head. Hopefully this will help players to understand who is the combat target, especially when switching the party leader.
These are visual feedbacks used when an enemy is going to attack you (red line). There are also blue lines used to show the attack targets of your party members.
Game menu buttons on top
All the game menu buttons are now always visible in the upper part of your screen for quicker access. On the iPad, due to smaller screen, these buttons will be visible only when the game is paused.
Nothing exciting here but this is the groundwork for future effects like different sounds based on terrain material, water splashes, etc...