We're receiving a lot of comments and suggestions about the game every day. This is really great and, even if we're constantly in crunch-mode, it's keeping us on track and helping us in shaping a better game. Today we're opening the community forum as the best place where to discuss about the gameplay, the story and to easily stay in touch with the developers and everyone interested in the game.
The last public alpha build was released in September, almost one year ago... From time to time I enjoy playing it again to have a feel of the game progress and I must admit it looks and feels like a different game today: every single game system (player movement, combat, interaction with the world, inventory, dialogues, etc..) and the graphics have been reworked for the better.
The next alpha build will be the "game demo": it will feature all the gameplay systems, the first part of the story and will be available for both Mac and Windows PC (the webplayer build will probably be dropped due to a larger file size).
So what's keeping us from releasing it? There're still many little things to do but we'll soon be in need of early testers: if you're interested in keeping track of the demo status there's a forum topic for it (I'm going to update it everytime a task is closed).