Silently I've been working on a small game for the last couple of weeks. The purpose: have something short, fun and visually pleasing. Especially the fade from a natural green to a purple is a key element, same as the shift from natural to a more metallic look.
On the other hand the project is like a first contact with realtime raytracing. Three types have been implemented: Shadows, Reflections and Skylights. While the former two are relatively feasible, the latter is quite expensive and does need a very fast RTX card.
Meaning it will still look great withouth raytracing, though with the mood improves by quite a bit.
Storywise there's nothing big, but a few monoliths with some interesting inscriptions. So if you want you can read them to get a bit of lore or completely ignore them, it's up to you.