Silently I've been working on a small game for the last couple of weeks. The purpose: have something short, fun and visually pleasing. Especially the fade from a natural green to a purple is a key element, same as the shift from natural to a more metallic look.
On the other hand the project is like a first contact with realtime raytracing. Three types have been implemented: Shadows, Reflections and Skylights. While the former two are relatively feasible, the latter is quite expensive and does need a very fast RTX card.
Meaning it will still look great withouth raytracing, though with the mood improves by quite a bit.
Storywise there's nothing big, but a few monoliths with some interesting inscriptions. So if you want you can read them to get a bit of lore or completely ignore them, it's up to you.
Enough theory for now. The game is free and can be downloaded through Indie DB.
For more information and alternate downloadlinks, please check the OFFICIAL SITE.
Have fun playing,
Dave
Love the colors Dave and the use of ray-tracing is really cool! Will be exciting to see more developers use it more in upcoming games.
Also nice work on smashing out a game in a short time, good way to iterate and learn quickly :)