The past couple months have been busy! A lot of things have happened since our last update. Our team has grown a little bigger and we're gearing up towards launching a Kickstarter campaign this summer, which we're very excited about.
Right now we're working on a trailer, which means getting the game to an almost-final level of visual polish. A lot of the tileset, sprites, and animations are being tweaked and improved on, and there have been a lot of amazing additions to the world (new enemies, new characters, a new lighting system, etc) that we're very excited to share. Overall, it seems like we've finally reached the point of fully understanding what the game is - the story, the look of the game, and how it should make the player feel.
Here's some new and improved Citibot animations: