Old, overpowered AI has been divided into three levels in order to find an appropriate opponent.
Camera routine encapsulates ships more tightly, meaning less empty space on edges and better screen utilization.
Fixes and smaller improvements
Arena sizes have been shrunk in order to make battles more intense.
AI doesn't blow itself up so easily with bigger ships.
There were bugs with force and mass calculations, that made ships heavier they should have been.
And lots of smaller fixes.
Issues
There has been some weird incidents when connecting/disconnecting controllers. I haven't been able to reproduce it properly yet.
The next version
Easier maneuverability. Alternative control method and settings for adjusting flight mode and physics.
Improve issues with constant stalemates. Some new game mechanisms may be needed.
Support for four controllers.
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