- Abilities(In this case, Double Jump) are enabled based on "Charms" equipped
- Updated Player companion ability roster aesthetic
- Added Item Drag/Drop switch capabilities
- Added "item consumer" timer -Added Map/Journal Capabilities
- much more to revealed later!
Hey everyone Been a while since i've posted an update but here's what's been going on. After my last gig, I really got burned out on working on the game. So I decided to take some time off and just focus on myself. The break was good for me, and now i'm eager to dive back in
In this update, I decided to focus on the inventory system. It may not look like much, but it's been drastically improved internally. Got rid of a chunk of bugs, optimized the code, and added a bunch of new UI capabilities. Let me know what you think!