In this video I cover a bit of the station UI improvements, allowing for the new persistent logs that are now displayed for many of the services. I also did some mechanics revamp on the refinery. It is now functioning in a way that is much closer to how I wanted it to work.
I plan on getting back into the garage panel as well. I am not really liking it and think I could put that together a bit better. I am also nearing completion of the generated mission descriptions. These are there to provide the 'reason' behind the need for each mission contracts. From revenge , to a wedding snafu, you will now be provided the why to each mission.
In the next couple of weeks, I am focusing on finishing up the last 25 descriptions and moving on to the quest missions, which function completely differently than the generated one. Hope everyone has an awesome holiday, I will be back in a week or so with more to show.
any beta, early access or something?
seriously considering an early access, but i really want things solid first so that the early access phase is more bug hunting and balance.
I understand Just looking forward to it :) by the looks of it it is going to be good.
What are the specs going to be to run it?
It is looking good, I can not wait until it is ready :) Thank you for your hard work