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Post news RSS Asteria Build 0.9.1: Many game content and usability improvments

This build has focused on polishing the content. A few more dungeons are fully finished and play tested now. We recommend that you create a new World in order to play the latest versions of the dungeon. We've also been improving the enemy AI, graphics and sound. We also have made some improvements to the interface to make it easier to find key things like the inventory and the crafting menu.

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A new build of Asteria is available again!

Here is a direct link to the latest build: Download.playasteria.com

Here's a link to the forum thread to discuss it: Forum.playasteria.com

This build has focused on polishing the content. A few more dungeons are fully finished and play tested now. We recommend that you create a new World in order to play the latest versions of the dungeon. We've also been improving the enemy AI, graphics and sound. We also have made some improvements to the interface to make it easier to find key things like the inventory and the crafting menu.

Release Notes:
Fixed harpy ai.
Change player jump sounds
Changed point defense drone graphic
Changed player sound to be more subtle
Changed grenade turret to shoot less often
Turned Laser Rifle volume way down.
Fixed multiplayer client crash.
Added 1Up
Tweaked slime boss
Sky realm fully updated.
Fixed life limit on multiplayer.
Fixed multiplayer ResetOnDieCheck
Adjusted player jump and run volumes.
Fixed SkyBoss.Map spawn point.
Adjusted Sky Boss difficulty.
Added Slime Boss animation
added Sky Realm Mini 1
added enemy info to debug screen
Removed ProjectileType.Light since it wasn't being used.
Turned down drake health.
Turned down valee heath.
Renamed Botanica Miniboss 2 to Basilisk
Fixed colored light orbs.
Hardened the game against the web services being down.
Goto command now list map tier
Check spawns more often
Changed brunnen to check IsOnGround and not IsJumping
Added /switch command.
Updated oberon.
Increased turret cooldown and extended their range.
Started working on my rainbow blaster.
Valee had to rename it because of naming conflicts...
Animated vaylees
Removed Point Defense Drone.png
Fixed rainbow blaster
Changed Chests to Hypercube of Holding and there sounds
Added OberonBoss.Map
Created BurrowBoss.Map
Animated Survivor
Changed Firefly.png to be more visable
Adjusted eel and small eel difficulty.
Brightened underwater lighting.
Finished play testing Oberon.Map
Added Explosive AcidSpit
Worked on jungle boss
Added ishoming to swiming creatures
Fixed MiniFlame sound
Fixed valee spawns
Valees now self destruct when flying into liquids.
Hooked up all projectile graphics
Added ItemType.AltCategory (used for subcategories)
Added ItemCategory.KeyComponent (a subcategory for components)
Added sound effects for different types of pickups.
Fixed google checkout integration.
Fixed crashing when furnace is used.
Moved basic crafting button to make it more visible.
Added inventory button.
Changed R slot to say "Right Mouse" so that it is more obvious that the right mouse button activates it.
Added a list of buttons for most important god mode and creative mode options so that players don't need to memorize a bunch of function keys.
Made energy and air supply readouts a larger font size.

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