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Post news Report RSS Ascend Parkour Demo

Showcasing the Medium Soldier, and the latest version of Ascend's Parkour System. It is almost feature complete, with most game breaking bugs squashed, but definitely still a little rough in the edge.

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Hiya guys!

Exciting news! The parkour system has been developed for over a year, back when I just started learning coding, and has since gone through many iteration. It's now reached a stage which is not exactly ideal yet (lots of bugs and features) but it is playable.

But first, let me show you the completed Medium Soldier.

Medium Soldier

Ascend Parkour and Medium Soldier Update

Here's a turnaround video of Medium soldier.

And this is the medium soldier, imported into Unity. Still a little rough, but will aim to make him look better in the next few iterations.

Should look better once Unity 5 and PBR is out

Ascend Parkour Demo

A little test environment for parkour
Look down!
The legs are visible during groundsliding
He climbs with one hand

Feel free to give it a test run and as always, your comments, critiques and suggestions are very very welcome!

Implemented Features :

  • Climbing up Ledge
  • Hanging on Ledge
  • Wallhang
  • Wallrun
  • Dash
  • - Double Jump
  • Ground Slide

Here's some in game image of what you can do. As you can see currently we are doing it as a full body awareness test, with the intention for future updates to make it work with Oculus Rift and other VR.

Instruction

  1. Download and extract both the AscendParkourTest_Data folder, andAscendParkourTest.exe.
  2. Double click AscendParkourTest.exe to run the game

Keybind

  • WASD - Movement
  • Space - Jump
  • Left Shift - Hold to Run/ Tap to Dash
  • C - Crouch
  • V - Restart Level

You can give it a spin by clicking here on the links below


(requires Unity Webplayer)

Alternatively, you can download it here

Ascend Parkour Demo

Post comment Comments
geeknerd1337
geeknerd1337 - - 23 comments

absolutley love it

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velsthinez Author
velsthinez - - 145 comments

Thanks! If you have any comments or suggestions, critiques, feel free to let me know!

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e_Glyde
e_Glyde - - 331 comments

I only get a black screen.

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velsthinez Author
velsthinez - - 145 comments

Have you tried the webplayer? The zip files doesn't work as well?

Mind sharing with me your comp specs as well?

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e_Glyde
e_Glyde - - 331 comments

Specs are as follows:
Processor:Intel Core i5-3337U
RAM:6 gb
64 bit
Intel HD Graphics 4000

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velsthinez Author
velsthinez - - 145 comments

Only thing that might be an issue is the way I set up the graphics in Unity, probably causing an issue with the graphics card. I'll look into this. Cheers!

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grasn
grasn - - 401 comments

sexy model. looking forward on a better parkour like mirrors edge.

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SinKing
SinKing - - 3,119 comments

It's hard to rig hands, but you need to work on the weights on the fingers some more. They don't look right and if you want something right in a game like this, it is the arms and hands.

But the character looks awesome! Smart move with the cool helmet,saves you the face modeling and looks cooler. Nice textures too!

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velsthinez Author
velsthinez - - 145 comments

Good catch on the fingers, was hoping no one noticed it. Currently the model is shared between first person and third person. I will probably have to create a higher res, floating arm model to get more fidelity. Thanks for the feedback!

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MurDoc_Inc
MurDoc_Inc - - 44 comments

Nice character model.
Pretty fun doing wallrun to wallrun. Like the hole where you sprint+jump then slide through, wish I could do that midair for punching through windows and kicking someone in the face.
Don't like the camera rolling 45 sideways when wallrunning, 15 degrees at most please.
Also you need some collision detection to cancel climbing cause you can get into meshes.
Subbed.

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velsthinez Author
velsthinez - - 145 comments

Great idea with the punching through windows in midair, will look into implementing it further in the line.

The camera for some reason is overacting in certain builds. I will look into it and make it more subtle. And will look into the collision detection, it's a known bug that I am actively looking in to. Cheers!

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VoidWalk3r
VoidWalk3r - - 13 comments

I actually liked the camera rolling side ways when on wall run. Is the character crawling on it with both legs and arms?

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velsthinez Author
velsthinez - - 145 comments

No actually he is supposed to be just running with his legs, tilting away from the wall

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e_Glyde
e_Glyde - - 331 comments

Played the demo; its good, some polishing needed. A good idea is the ability to wall run more than once.

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velsthinez Author
velsthinez - - 145 comments

Definitely more polish needed, though we are aiming to get everything in first, and iterate and improve from there.

If you meant wallrunning on the same surface, multiple times, I have considered that, but decided to limit it for balancing.

You could still wallrun and jump between two walls infinitely :D

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Guest
Guest - - 689,250 comments

the game is so ******* cool man
and will be better

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StephenGibson
StephenGibson - - 158 comments

Wickedly cool! Thanks for letting us play around with it.

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Delicious91
Delicious91 - - 1 comments

Very fun gameplay! Even just running around:)
The model looks super cool too!

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KaGe_RaNCiD
KaGe_RaNCiD - - 8 comments

well the wall running is fun, but that complete horizontal rotation ***** me up. needs to be changed for sure :/

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velsthinez Author
velsthinez - - 145 comments

Indeed, it is very disorienting. I must have forgot to tweak it back. Will lessen the effect in future build.

Cheers!

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ttbweeluke
ttbweeluke - - 1 comments

were you by any cahnce inspired by titanfall when making this? the mechanics are exactly the same, even down to where you aim while running on the wall and you stop and hold on..

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velsthinez Author
velsthinez - - 145 comments

Yup, took a lot of the mechanics from Titanfall, since it works well for the game. Initially it was inspired by Mirror Edge, and the parkour system was more closer to Mirror Edge. Still, I wish to improve upon this system more.

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Guest
Guest - - 689,250 comments

Well it's very well done and from what I have played so far even though it's been very little I have to say, it is looking like it's gonna be a very good game
This is me (ttbweeluke) again by the way I'm just not logged in

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tatsurokirk222
tatsurokirk222 - - 2 comments

Amazing game! I Love how i can do parkour on the PC! I'll be honest, once weapons and vehicles are added, it'll be like Titanfall on the PC! Even though I love it, there's one problem, i'm a left handed gamer, so key-binding would be really nice. The game config doesn't seem to change the controls in game.

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velsthinez Author
velsthinez - - 145 comments

Will look into adding support for key binding and controller support. Cheers!

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TheFurCrew
TheFurCrew - - 17 comments

Absolutely gorgeous. Keep up the good work.

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MaxEvil
MaxEvil - - 92 comments

I would like the dash had more time, because with that, you evade a 1 cm ...
The last thing I would like, would they fix the camera first person, only to see their feet because they see the whole body, with what you have done so far, walking forward and the body is least for me, annoying ...
Thanks for your understanding: D
I wish you well.

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velsthinez Author
velsthinez - - 145 comments

Could you kindly elaborate on the dash? As in dash further or dash longer?

Will look into looking just at the feet. The whole body was a quick test and it seems to not work that well.

Thanks for the feedback!

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Guest
Guest - - 689,250 comments

Hi, I'm just here to post a bug on the game.

When I am on a ledge and I stay there sometimes the leg replaces the arm and goes back to normal when I go up the ledge.

Thanks for reading this and I hope you can fix this!

PS: This is my most favorite Indie Game EVER, keep up the good work!

-DelTheNinja

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velsthinez Author
velsthinez - - 145 comments

Thanks for the reporting the bug, I will look into it.

And very much appreciated for the comment!

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paulux72
paulux72 - - 4 comments

I wasn't hoping so much when i first tried this demo ! Damn ! These movements are awesome ! and the possibilities are so huge ! Totally in love with your project :)

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velsthinez Author
velsthinez - - 145 comments

Thanks! I'm glad you like it! We are still in the process of refining this.

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NexusRider161
NexusRider161 - - 50 comments

I noticed that when I crouch, the shadow remains the same. Also, how do I wallrun? I honestly have no clue how.

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velsthinez Author
velsthinez - - 145 comments

It's basically a lacked of animation. Our animator is working hard on making the crouch animation, so once that's in, it should solve that issue.

To wallrun, you need to be holding shift, run towards the wall and just jump towards the wall.

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adlawren
adlawren - - 1 comments

This game looks awesome! Keep up the good work

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Guest
Guest - - 689,250 comments

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Akshat1709
Akshat1709 - - 1 comments

Hello Sir!
I have a Youtube Channel and would like to ask permission to post videos of this game on the Youtube.
This game looks pretty cool!!

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Guest
Guest - - 689,250 comments

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