We are just shy of 12 months into development, which includes storyboarding and concept art. Serum has been a Goliath task so far due to its scope and scale of gameplay, however design has picked up speed with the help of fellow designers.
We are currently working on a theatrical trailer for the game, and have approached musicians in order to score the video. There is also a chuck of Mo-cap data that requires cleaning in order to be used for the media release.
Our arrival on indieDB however is one of the most exiting encounters so far, since we can now connect and gain feedback from our prospective audience. We have the deepest respect for your feedback and will endeavour to keep you all informed at every stage of development.
So here's to you, all of you.