The version in this video is different from the public build. For one I fixed the ceiling collision. But inadvertently caused a bug (which is unfixed) in floor slope resolving. Doesn't show in this video though.
Download the new public test build!
So I've been working on this since like 9am (it's 01:37am now) and I've had only food breaks.
If you find any bugs within this build please email me with the details at firstname.lastname@example.org
Thanks, and have fun!
Anyway what's new eh?
# = Change
+ = new feature
- = removed feature
# Improved the performance on the physics components.
# Updated the collision detection with the tiles to use the new GetTilesInArea() function.
# Improved character movement physics so you can fit through 2 block vertical gaps easier.
# Made it so that if you are "walking" you fall down 1 block gaps, but you can sprint over them.
+ MOVING PLATFORMS!!!
+ Ceiling Slope collision ( a little buggy, and also caused the floor slopes to be a buggy sometimes)