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As the engine evolves, LBZ evolves as well. This means a lot of fresh stuff...

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Greetings

In the last year, our coder was quite busy and brought CellBlock9, our engine, to new levels of stability and performance.

For the rest of the LBZ team this means: back to the scratchboard and use it!

.. and as we are on it... why not give the whole game an overhaul?


Things done:
- new freedom: players are no longer bound to each others screen
- new speed: a common speedup of flight speed as well as new ways to get faster to your opponent
- new keys: extra keys for block, FRY!(tm) and {dowm,right,left,ki} reduce the problems newbies have with these
- improved combo system: melee has been cut down to the essentials, punch, kick, heavy punch and will only and intuitively change during combos
- new treatment of energy and stamina will reduce the risk of knocking yourself out
- a few characters already got an overhaul and moves that work perfect with the new rules

Things in work:

- Better moves for all characters
- Improved connecting between players
- Big polishing of the graphics
- A lot better looking levels
- a new standard for models (switching from .mdl to .md5)

... and many little things, use the news button in game to learn more.

P.S.: Yes, the new moves do include Piccolos hellzone grenade and Ginyus bodyswapping.

P.P.S.: Sorry, this also means no new characters for a while, but keep in mind that more and more of the old ones are becoming new ones again

Comments
Prince_Dragoon
Prince_Dragoon

Why can't we select our starting power level anymore?

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reybag
reybag

at gamemode,you have legendary and saiyan modes.at saiyan your starting power level is 500 and at legendary is 2000

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Cheebacca
Cheebacca

awesome

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Marconel
Marconel

Please change the hard melee hit to not pause your character after each hard hit, it's really annoying.

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