Been a while now since the last update.
Have been busy with contract work. It eat's time for breakfast i can tell you that!
So some of the new stuff is actual the player skills and powers they are used to survive and score more points, defeating bosses, catch stuff and defend,
These will be unlocked as you level-up and you can later upgrade them in the shop(for raspberry's).
Vemdel have the current skills as you can see in the video:
Flower Shuriken - Throws a flower shuriken to catch raspberry's and destroy falling objects.
Shadow Boost - Thrust forward to gain speed, make the player cover more ground.
Shield Aurora - Protection against bombs,viruses,lasers and more.
Drop Bomb - The ability to drop bombs, best us on bosses.
Redone the slowdown Time skill, it's now a pickup power-up instead.
So have been working with a lot of optimization behind the scene stuff for Vemdel and the physics world.
Restructured big chunks of the core programming.
Basically I needed to make my object oriented code even more Object Oriented.
The difficulty level is still being tweaked, and there will be a easy mode for casual/social media players, who cant handle the regular game.
Lots of stuff to be done, but I have a clear road map and all i need is time.
Vemdel - Raspberry Hunt will be released on PC, Mac, Linux, iPad and iPhone.