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I nearly finished adjusting all the infrastructures and products, according to my new design rules and processes, I also added 2 infrastructure kits: Humidity Trap and Inflatable Habitat, and the corresponding infrastructure Humidity Trap is added too (Inflatable Habitat was already added).

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I nearly finished adjusting all the infrastructures and products, according to my new design rules and processes, I also added 2 infrastructure kits: Humidity Trap and Inflatable Habitat, and the corresponding infrastructure Humidity Trap is added too (Inflatable Habitat was already added).

The Humidity Trap is a production infrastructure that gathers water by two means in same time, which are regrouped into a single production mode named Water Recovery: by recover the rainfall and also according to the humidity of the atmosphere where a Humidity Trap is assembled.

It's another example of how are used the planets/asteroids' data. Nothing is useless or displayed without goal in FARC.

It will be used on a player side in the Alpha 3, and required since the player's colony will have no more enough water reserves for all the duration of the colonization phase, and his/her population will can eventually die.

Tomorrow the adjustments will be done and I'll start again the code audits that have been postponed since June 7.

That's all for now, stay tuned.

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