• Register
Post news RSS Alpha 0.2.7 - Released

Change Log for 0.2.7: Gates, mission, switches, performance.

Posted by on

Change Log for 0.2.7:

  • Improved performance of traders. In base shouldn't lag as much now.
    • My toddler erased a portion of the trader code so I had to rebuild from scratch. You can thank them for that :)
  • Fixed other objects sometimes not interacting when next to fences or walls. Should be fixed. Might not be?
  • You can now hear people at night! Conversation text is readable at night and no longer hidden by the dark.

  • Added new mission "The Playground" started at Ellie's Orphanage.
  • Added hidden skeletons and hidden triggers.
  • Added gates.
    • Gates are only operable by switches, photocells, and voltmeters.
    • Found in the automation section.

  • Fixed switches, meters, and photocells to work and attach things better.
  • When placing objects you can now press the 'R' key to flip them. Yea for left facing chairs and beds!
    • Not all objects will flip when built.
    • If you think something should flip and it doesn't let me know.

  • Side doors are more noticeable.
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.