This is a quick update to announce the release of alpha 0.0.12 of Hoverbike Joust.
The previous version (0.0.1) was the first game project I've ever released, and I'm super thankful for all the support and enthusiasm so far. I got more downloads and than I expected, a few Let's Players posted videos, and the game is also being featured in the top banner here on IndieDB. Feedback from players has been really helpful, and to show my gratitude I was anxious to start implementing suggested changes right away, so I did! Below is a full change-log.
PS, I tried to fix the bug where players sometimes re-spawn in the same position and get stuck together, but my first draft of a solution was making the game crash. =[ So, for now, that bug remains.
-Improved in-air controls. They feel less rolly and more natural.
-Added crash/reset button (B on Xinput controllers) so you can bail if you fall off the track and can't get back on quickly, etc.
-Added a few graphics options to hopefully gain a few fps if needed (camera post-fx toggle, antialiasing toggle, vsync toggle)
-Added volume controls
-Improved camera orientation
-Added an outline to some UI text to make it more readable in the pause menus. Still need to do this for the HUD as well.
-First Linux and Mac builds (untested, controls not re-mapped)