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We spend the last days implementing the basic battle AI and are running endless turbo simulations of it on our test-map.

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Here you see a short video of the first test of our new 'very basic' AI system.
We turned up the game speed by factor 20 to see were this is going :-)

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Toolkitz

I'm curious to know how you go about the AI system. Years ago, I recall that AI was something that I could not grasp, now it is something I look forward to.

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