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There will be more active development updates on Discord and less articles about features. We noticed that we were spending too much time making the previous articles about features, and it was seriously cutting into development time.

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For those that haven't heard yet, we have an official Discord channel where you can see what we're working on and talk with the devs directly.

We noticed that we were spending too much time making the previous articles about features, and it was seriously cutting into development time. So we have decided to make those less often, about once a month, maybe less if we have events we are going to.

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Instead, we will be posting screenshots of stuff we're working on much more regularly on Discord as we can just quickly screenshot what we're working on and post it. Additionally, this way there is a lot more for the community to discuss. Hopefully this is a win-win.

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We just wanted to let it be known here, so that people following only through indieDB do not worry that we have suddenly fallen silent after posting so regularly before. Fear not, the game is progressing very well.

On that note, we are hosting a closed pre-alpha playtest from April 7 - 15 (Friday till the Saturday after). After this closed test, more open tests will follow, so do not fear of missing out. The game is in a pre-alpha state, so the experience will not be complete and it is likely there will be issues. So if you're interested in helping the game improve, join our Discord and sign up for a chance to join the playtest: Discord.gg

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And don't forget to wishlist and follow Godsworn on Steam!

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