• Register
Post news RSS A Sokoban reversed puzzle game

How a game developed from one of the most elegant puzzle games ever made.

Posted by on

A Sokoban Reversed puzzle game

NABOKOS started out as a simple university project. A project that involved recreating the mechanics behind Sokoban, a game about being a warehouse man, pushing a series of wooden crates onto goals. The mechanics in Sokoban are incredibly elegant, forming what I like to describe as a 'perfect game'.

Electricity & Magnetism

I liked that idea so much that I wanted to base my personal game project on the mechanics of Sokoban. But there was one catch. Rather than pushing boxes, players could only pull - using a magnet, a brilliant idea. Following that, it was only natural to theme the game around electricity and magnetism. On top of that, I added logic gates, which really symbolises the fact that game design, in itself, is a puzzle game.

Integrated level editor

Now did I mention that the game has a built in level editor? That was a very natural thing to include, given the nature of the game, a game that teases the challenge of game development and programming in general.

NABOKOS


Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Related Games
NABOKOS
NABOKOS Puzzle
Related Engines
GameMaker Studio
GameMaker Studio Commercial
Related Groups
Indie Devs
Indie Devs Hobbies & Interests with 1,675 members
Indie Gamers
Indie Gamers Hobbies & Interests with 1,515 members