In 2014, I started working on "a dead world's dream" as my first project.
The objectives were simple, provide an adventure that could last hours for free while happily stepping on a few game design rules to offer another take on a platformer.
It took one year, tons of week-ends and holidays after my regular job to complete the first released version. The few Indie db feedback I had at the time were interesting and encouraged me to push further. A few NPC were added to add a little bit of flavour and smoothen the pretty cryptic scenario.
Then, a french gamejam I participated on was the occasion to add an unfair mode that made its way into the final version as a hard mode. Truth be told, I think no player ever played it more than 5 minutes. The hard mode was a lot more that monster doing more damage :
- a 4 hours countdown (more for psychological effect than a real nuisance)
- a different breath underwater rule
- lots of new monsters in strategic places, some unique to this mode
- a unique "hard" area, even harder than the rest of the level
- and a few dumb surprises
To my delight, after a lifetime of napping in greenlight, "a dead world's dream" was mysteriously validated to reach a broader public. I had to get my hands into the ugly piled up code once again and work.
If you have already tried the game when first released, you should definitely try again:
- more polish added now that I have more experience (try out the experimental branch for latest developments, players hating ice-skating will appreciate)
- 13 achievements that will make you hate me
- and if you like pain, try to unlock and play the hard mod
Please be careful, will you ?
If you haven't played before, try to look past the graphics and get ready for a challenging adventure that could surprise you now and then. If you are cautious and observant enough, you can avoid any trap the game throws at you!
As I am currently working on other titles and would like to put all my focus to bring you better new games, I won't maintain indie db version. I would like to thank indie db for the space it provides to amateur games.
Don't hesitate to pm me if you are curious about anything in the game.