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Post news Report RSS A big (but not huge) update for the woods!

With this new full version I've optimized some custom story mechanics, I've added a few new dialogues, I've added a new map(but it's not that big), I've added the new achievements and much more!

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Hi guys! I hope you're all doing fine!

I just wanted to let you know that I'm gonna release a new version for the woods!

With this new full version I've optimized some custom story mechanics, I've added a few new dialogues, I've added a new map(but it's not that big), I've added the new achievements and much more!

In details here's the list of all new changes with the new update:

- Achievements: can be unlocked by acting in specific ways; when you unlock an achievenment, it will give you a reward that will influence your gameplay for the entire duration of the custom story. Whenever a new achievement is unlocked you'll receive a notification on the screen and a memento will be added to your journal. There are a total of 13 achievements (there will be a text file included inside the zip that lists all the achievements and explains how to unlock each of them).

- Changes to the map 02_house_nice: added/changed monologues and dialogues on all flashbacks(or visions); changed mission in the fourth vision to make it more clear to be understood; changed mission in the sixth vision to make it more clear to be understood; added the option in the sixth vision to use the front key on the front door and exit from the house(it will now let you access to a brand new level).

- New map 03_outside: depending on what you choose to do or which part of the map to explore the sixth flashback will be considered completed successfully or not.

- Changes to the map 02_wood_south: added more noticeable consequences for failing flashbacks in the past; added more objects, structures and walls near flashbacks spawn points to both help you with chases and help you recognize certain flashbacks spawn areas; added/changed some structures and objects at the beginning of the level; added more monologues at the beginning of the level; added more respawn points so everytime you die you won't always start from the beginning of the entire level; decreased the time required for a statue to greet you.

- Changes to the map 03_wood_north: added some 'safe points', they are places where you can hide from monsters to help you a bit in chases; added more noticeable consequences for failing flashbacks in the past; added more respawn points so everytime you die you won't always start from the beginning of the entire level; added a mission to make it a bit easier to trigger the fifth flashback spawn area; greatly decreased the time required for a statue to greet you; added a music box melody at the end of the fifth flashback to hint the player of where he has to explore next; added possibility to 'fail' both the brothers' maze puzzle and the piano melody puzzle.

- Changes to the map 04_wood_east: added mission to make it clear to the player of his main target; changed structures and objects of the seventh flashback spawn area; changed explosive interaction and respawn area after the seventh flashback ends so it will be easier for the player to NOT miss the memory(if it's there); added more noticeable consequences for failing flashbacks in the past.

- Changes to the map 04_house_dark: added more noticeable consequences for failing flashbacks in the past; changed some events to happen only if you have failed some past flashbacks; by default you have two tries (you can't die more than one time) before failing entirely the flashback (these tries can vary by unlocking some achievements).

- Changes to the map 05_cave: added more events and objects; changed interaction with the locked door; changed Jack's monologue; changed respawn point after the eighth flashback ends.

- Changes to the map 05_house_dream: added more noticeable consequences for failing flashbacks in the past; changed some floating objects(to help get past the first part and also another part that was difficult too); by default you have two tries (you can't die more than one time) before failing entirely the flashback when you've reached the area with the floating objects (these tries can vary by unlocking some achievements).

- Changes to the map 06_cave_north: changed entirely the nineth flashback spawn point and interactions; changed statues interactions; added a new flashback spawn area; added a new event related to the lantern.

- Changes to the map 06_house: added a new event related to the lantern; added/changed a few level details.

- Changes to the map 07_church: changed events with dialogues at the beginning of the level; added new objects and structures; changed a specific part of the level to make it a bit easily apparent(I don't want to spoil the reason why).

- Changes to the map 07_portal: changed the water monster, now it will be more dangerous to the player (it will get close to you easily).

- Changes to the map 08_wood_east_redux: added just a few new regular objects and hallucination objects.

- Changes to the map 08_wood_north_redux: changed just the position in the map of some objects.

- Changes to the map 09_wood_intro_redux: added new structures beyond the big gate; changed one of the ending senquence.

- Changes to the map 00_tavern: changed red room objective from "find the secret note" to "unlock at least 4 achievements".

- Changes to the map 00_tutorial: just added a few structures to the level to make it a bit more detailed.

- Changes to the english strings and italian strings.

- Added/Changed/Removed entities.

- Added/Changed/Removed sounds.

- Added/Changed/Removed music.

Well that's all, I can't list and describe to you every single new detail, you'll see for yourself :D


Thank you for your attention!


I hope you'll enjoy it! Have a nice day!

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