This week we had to make choices, should we focus on a grittier look for our backgrounds, or should we choose a more whimsical approach. In the end the group decided to go with the latter, considering our target audience we decided that it was the best choice. For the characters the concept for our player character has been locked, the concepts for our enemies are also being developed and being finalized.
6th week of development
It was a week for background and character development.
Posted by BeetleAsh on