And finally, all pending tasks and missing parts have been completed! Now it’s on to bringing it all together, testing and improving everything as required.
First, I’ll be playing through the full game to assess and test if everything’s working as it should, and if anything feels lacking and needs more work. At the same time I’ll start planning out the sound and music design. I’ll also assess what moments need sprucing up with cutscenes like this one:
Then the rest of November will be spent optimizing and polishing the game’s visuals.
See you next time!