Flights and hotel already booked for GDC San Francisco, March 2019. It is going to be the year of smooshing Company Colossal into the soft cheeky flesh of the press!
Currently I don't plan on getting a booth, I am hoping to line up quite a few meetings. But a lot can happen between then and now.
This means a GDC playable demo is needed, and it's being worked on now.
So far, it includes 5 levels, cut-scenes, and configurable controls (mouse, keyboard, joystick). Still a lot to be done play-ability-wise over the next few months, I'm feeling confident and hope to see some of you there!