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Post news RSS 1.1 - New character and boss rush

The first content update is here! New playable character Snow and new Boss Rush game mode.

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If you are updating from a previous version, the unlock requirements for the new content are waived, and you'll be able to play them immediately. Thanks for your support!


Snow is a flying mermaid imprisoned in the capital canal. Loosen the grate with a couple bombs, or one perfectly-placed bomb, and she can escape. She will be selectable in the Campaign, Single Stage, and Boss Rush.

She shoots sonic waves that not only penetrate enemies and cover, but turn their bullets against them. Shoot the bullets until they turn green, then they will damage enemies instead of you.

For her bomb she emits a sonic shout, throwing bullets back at enemies very fast.

Because she is slightly more powerful than Amy, she can only have half as many demons at her command.

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Boss Rush

This unlocks when you finish the campaign. Starting with full resources, fight all the bosses in a row.

You recover some resources with each boss defeated, but no extra lives, except for a couple of 1UPs from later bosses.

You can earn the same medals as in the campaign stages, but there is no high score table yet.


  • The mines in Stage 4 will show a warning before exploding. The warning duration is shorter on harder difficulty.
  • When Stage 2 midboss comes downstairs, he no longer moves into the bottom half of the screen. Instead he hides inside the house.
  • Reduce feather drop rate of final boss wings to make infinite bomb loop harder.
  • When you collect a red heart with your demons maxed out (20 for Amy, 10 for Snow), the bonus points are increased on harder difficulty.

Bug fixes

  • Fixed crash when pressing Back alone with quick restart option enabled.
  • Fixed some enemies firing too fast on Demonic difficulty.
  • Fixed demo crashing from trying to load Stage 2 which is no longer included in it.


  • Campaign high score table is now 20 pages, showing a total of 100 scores.

Highlights since version 1.0

  • Single-stage mode (a.k.a. practice) - Play any unlocked stage with as much power and resources as you want
  • Achievement medals/bonuses
  • Autobomb protection when holding max bombs
  • Reduced power loss on death: -1 level, or -2 at max level, instead of all
  • Many other tweaks to reduce frustration and improve the experience
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