• Register
Post news RSS 100 Weeks of developing Netherguild!

Walking you through my development of Netherguild up to the present moment!

Posted by on

100 Weeks of developing Netherguild

Huddle around the bonfire, friends- it's storytime!

Characters sitting around a bonfire

About two years ago, I asked my closest friends- "which one of these games should I make?"

Words in a notepad file describing two game ideas

Most (if not all) voted for the second project, and thus, my indie game was born!

A few months afterwards, I had something that looked like this-

Simple graphics, dark dungeon

Then, after struggling for a long while with 2D art (that story deserves it's own future article), I decided to use 3D voxels-

Two characters standing in a rectangular cave room.

But, this looks too flat and artificial for a natural or partially natural cave- and the red light (meant to be torch-light originally) feels a bit off-putting...

A bit of underground hills using pelin noise-

Looks much better!

Partially inspired by "made in abyss", I added some height to my game!

But these rooms felt empty- and I wanted them to feel a bit more like they were designed by a person. So, with the help of procedural generation and visual effects I slowly built it up;

Our rooms are looking much better

And ended up with this!

From there on, I designed the game to have both combat;

Shooting exploding barrels! Shooting bandits! Pew pew pew!

And things you can interact with-

Knight looking at a crushed skeleton

Then, I added a whole bunch of new features-
For example, I added skills:

Skills are shown to the player to pick from- a ranger and blue tiles are in the background.

I also added equipment for characters to hold and use!

A knight holding a procedurally generated hammer in each hand. It's pretty cool.

And then even more tweaks, like an initiative system, character following, and changing the fire from sprites to voxels-

Charactrers sitting around bonfire. It looks comfy.

Now I'm planning on finishing up some (final!) small improvements, then adding more content, and then more levels below the first 3 ones (and the thing below them).

An assassin in a cheering animation

WIP Cheering Animation! 🙌

But, working on Netherguild hasn't been smooth sailing the whole way- frankly, I was contemplating dropping this project early on because it seemed like it'd be too huge and I'd never finish it, I also didn't know if it'll turn out well or not- and it's not like the difficulties and challenges are over quite yet- (though I'm definitely not going to stop working on it until it's finished!)

With that being said, if you ever struggled with working on a something for a long time, let this motivate you. As much as I know I'm posting this in IndieDB and there's a lot of talented people here, being a solo or indie dev can be really tough at times- but as long as you put the effort and attention in, your game will ultimately get better and more complete, one step at a time- and maybe you can improve and learn from it too.

A player presses the

My game is named "Netherguild"- it's a turn based strategy game & dungeoncrawler, partially inspired by roguelikes (random levels and enemies, but you keep your characters between runs)- it's currently in a free early alpha state.

If it sounds like your jam, or if you want to support me by trying it out, you can try it out here:

Discord (I post builds here before they go public & discuss development):

IndieDB (If you're too lazy to scroll up, I got you):

Site: www.netherguild.com

Social Media:

Twitter: Twitter.com

Instagram: Instagram.com

Reddit: Reddit.com

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.