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UI enhancements, random battles and plenty of bug fixes!

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This small update brings some fixes to our prototype build while we collect feedback from you to put into our next update. Give it a spin if you haven't already!

New Things

  • ADDED MISSING BATTLE UI FEATURES
    We implemented tooltips for the most critical UI elements such as stats, attack speed and target. Additionally, you can now fast forward battles and exit to the previous screen at any point.

LH Battle UI HD

  • ADDED BASIC MAIN MENU
    Turns out we needed one! This basic menu allows you to load into campaigns or random battles and has a dedicated exit game button, and also shows you the current game version.

LH Main Menu

  • ADDED RANDOM BATTLES
    You can now play random battles from the main menu. You can reroll the combat scenario by pressing R or pressing the dedicated reroll button. We mostly use this for debugging, we thought we’d make it available for everyone.

LH Random Battle Reroll HD 1

Changes

  • GUNNER ABILITY
    The gunner unit received a second skill called Easy Target, doubling his critical chance if the target unit is undamaged.

  • STREAMLINED BACKGROUNDS
    Background illustrations should now be loaded in the correct contexts and can now be manually set for better control.

  • MAX NERF
    Max received a slight nerf to his DoT damage. He is still able to one-shot most enemy units, but now requires the full critical power multiplier from Sneak Attack.

Fixes

  • FIXED LANE TARGETING
    Units in the middle lane now properly prioritize units on the enemy top/bottom lane if there are no units in the adjacent lane.

  • FIXED BATTLE RETRY BUTTON
    You can now properly retry battles in the campaign without having to return to the map view first.

  • FIXED VALKYRIE BARRIER EFFECT
    Our prototype boss no longer loses her barrier on turn 2.

  • FIXED BATTLE REWARDS BUTTON TEXT
    The battle reward continue button now properly informs you to discard exhausted units. Affected units are now marked in red, which should make them easier to spot.

  • FIXED ASPECT RATIO ISSUES*
    Fullscreen mode now forces letterboxing to create a 16:9 aspect ratio as the game UI currently breaks if played in other formats. This is a temporary solution we’ll get rid of as soon as we have proper UI scaling.

  • FIXED ABILITY DESCRIPTIONS
    Fixed several effect descriptions. This will be an ongoing process over multiple patches, so please bear with us!

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