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Lead Sound Designer at Zero Point Software.

Comment History
ZPSKenneth
ZPSKenneth - - 5 comments @ Interstellar Marines: CubeSounds Prototype

Yup - it's even a quite simple script in Unity.

Good karma+1 vote
ZPSKenneth
ZPSKenneth - - 5 comments @ Interstellar Marines: SITREP - Week 006

@xalener - We have a weekly initiative called "Ask the Developers", where almost the exact same question was just asked by our community last week. Read the answer here:

Interstellarmarines.com

Good karma+1 vote
ZPSKenneth
ZPSKenneth - - 5 comments @ Interstellar Marines: Audio Occlusion - First Prototype

@JibbSmart & Fib: for this simple prototype I've just made it hardcoded, but in my current prototype I'm using an A-star pathfinding algorithm. As for how much processing it will take, only time will tell. I'm still just trying to figure out how to solve this "puzzle". But tune in on interstellarmarines.com and follow my progress. I'll also post my blogs here on indiedb.com, but a bit delayed though...

Oh, and I consider myself a noob coder as well - just with an extensive knowledge within sound design :-)

Good karma+2 votes
ZPSKenneth
ZPSKenneth - - 5 comments @ Players Choice - Upcoming Indie

Thank you for your votes and support! We are really proud of Interstellar Marines being in top 5.

For the Love of the Game,
The Team at Zero Point Software

Good karma+2 votes
ZPSKenneth
ZPSKenneth - - 5 comments @ Interstellar Marines

All public releases on interstellarmarines.com ARE actually playable in a browser, but the quality is the same as if it were an executable. Just install the Unity plugin and play - you will be surprised what is possible with the Unity engine.

Edit: Oh, and you can of course also play fullscreen :-)

Good karma+2 votes