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Well i'm here for the mods, i've started to be a hardcore gamer because i love to play challenging computer games, and want to play it the best i can (or at full gaming) so i like the mods because i can expand my gameplay even further and make any game replayable. i want to learn programming so i can make my own mods or even create my own game, but for now im a Gamer

Comment History  (0 - 30 of 48)
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ARX module 1 - SPAWN SYSTEM(s) module(s)

Crash when loading agroprom, disabled this mod and now i can load no problem

There is no field 'artefacts' in section [layer_1] in obj [agr_smart_terrain_1_2_anomal_zone]
! [SCRIPT ERROR]: c:/anomaly/bin/..\gamedata\scripts\_g.script:932: bad argument #1 to 'string_gmatch' (string expected, got nil)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomaly/bin/..\gamedata\scripts\_g.script:932: bad argument #1 to 'string_gmatch' (string expected, got nil)

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ [DLTX] Misc. Weapons Pack

i tried update 2 and got the same error, had to delete the saves and start again
downloaded & installed update 3 and all is good now,no errors, so im gonna asume it was an error on my part
Thanks for the mod

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ [DLTX] Misc. Weapons Pack

is there any way i can get the update 2 version? just to be completly sure that the update 3 is the reason for the crash?
im using MO2 and i didnt change any load order nor update or add any new mods,just replaced the mod for the update 3

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ [DLTX] Misc. Weapons Pack

updated and now i cant load my game

Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 915
Description : fatal error
Arguments : Can't open section 'wpn_zm92'. Please attach [*.ini_log] file to your bug report

I deleted the version 2, is there some way to download it again in case theres no quick fix
Thanx

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ Anomaly Dynamic Economy

i've tested with TOC, so far only the general traders had their stocks changed,
tecs and medics only have very low inventory and i havent noted any change
i suppose that TOC makes that artifacts can only be sold to general traders

tried to change the offline_trade_periodic to true but that only caused lag every few seconds

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ Peach's Item Categorization v1.5 [Beta 3.0]

Wow even if the icons show on weapons i see it as a feature, i mean ideally they shouldnt be there but it make it easier to see what weapons have attachments, the only problem is the suppressor icon show way to the right

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ Toolkit fix plus more items in stashes

this is great, i'm still to see an expert toolkit, all we need now is to find crafting materials in stashes, im taking about capacitors, wire, syringes, etc.. and since this mod already modify stashes i think it can be posible to add them or at least make them a little more common

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ Version 0.197 Released - Dungeons!

me either, or put some instructions, i've just installed my copy of daggerfall to try it but all that i can make it to do, is to open a black window with sound

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

well... for now the mod is dead, for (at least) 2 reasons:
first, i cannot continue upgrading it, because my pc have some errors beyond repair
and second, there are some new and greats mods that just make this mod smaller than it is
so i let the admins to decide what to do with this mod

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ Clear Skies

Still lik'n this mod, and everytime i check it, gets better

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

the mod still alive... is just that this month some things stop me from modding, like exams, and some other things, also, i think that i'll be changing from pc, i'm near to buy a laptop, better than this pc, of course, so.....
about the mod, im having some minor problems with the weapons, like sounds, textures and some crashes due to npc's equipment (yes im trying to make them to weild the new weapons, but i think i left that out till next version, with the random weapons)

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

wow, all that i want to know about weapons, i'll try to find them, but i can't garantee to put them all, since i dont know how to make meshes nor have the program, so i only can put weapons from other mods

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

well... the random weapons project will be left for some time (due little dificulties), but i'm going to add some new weapons and variations, so if you want a weapon from other mod, i can try to put it on mine, just tell, btw, some of the new weapons will be from smrter
And i'll do the random PC start equipment

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

Sleep script dont show any problems, bugs, nor even crashes... i think it's going in good way, same the dinamic hud, i'll just need to do the random equipment.... I would like to know how...

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

time? neither do I,
I "work" in the morning and study in the evening, so I only can work and test the mod at nights, but I like it, so i don't have problems sleeping at 1:00am and waking up at 7:00am ...

BTW I think that once that I make sure that the sleeping script, the dinamic hud, and the random weapons system works properly, I'll release the V0.5, and then i'll start to make the variations and other little things that maybe I forget for V0.6

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

Started V0.5!!!
Right now:
- Added high quality maps
- Testing sleeping scripts
- Testing dinamic hud (no mask huds)
- Random starting equipment project started (NPC & PC)
This is suposed that npcs starts with random equipment, almost all weapons will be given to stalkers, rpg launcher, and special weapons too (drop condition will be reduced), and you have some oportunities to start with better equipment.
Also, i want to try to make that when you finish the gauss mission, random monoliths spawn with a gauss, or in the freeplay

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

Thanx for your interest, i'll try to add more, not only variations
and when i can figure how to make meshes i'll add more new items

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

Patch V0.4.1 released (Awaiting authorization)

this must fix some problems and make some little changes that i've made to V0.4

PLEASE, tell me if you find a bug or another problem within the mod

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

well i need someone that can try and sendme the bugs, errors, missing things, etc... all that dont work in V0.4, i need to be sure that it dont have any errors, so i can use it as base for future versions

Right now im dealing with:
-the toolbox (when i screwed V0.3, i missed the toolbox script),
-the missing zombie texture,
-removing binoculars sound and markers,
-something with prices (rehardcoring),
-looting rates,
-and some other little things that i cant remember,
then i'll try to release a patch, and later, i'll start the V0.5, with some new additions.
I want to add the real cool things ^w^

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

Variations polls open, do you want them? or dont care if i put them in?
Moddb.com

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ S.T.A.L.K.E.R.: Wormwood

I wonder if you will continue with your tutorials, i'm moding too, and i would to know how to edit the all.spawn, the program we'll need and some instructions to use it

Thanx

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

I've tested my mod for some time, and i must say that i like the way it turns, I know that has some problems, (no Crash To Desktop till this point), but i'm arranging them

Also i need your feedback, they're very important to make this mod better, i want to implement some AI to the game, but i need to be sure that the mod don't give CTD, and have all problems fully fixed, to make this version the base for V0.5

Here is the feedback forum
Moddb.com

Thanx for your time, and for trying the mod

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod V0.4

Please, i need feedback to know what problems the mod have an then fix them.
Use the forum for that please

Good karma+2 votes
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

Feedback version released, just waiting authorization

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ Mossberg test

i think that will be too dificult (sorta)
and it's suposed that zombies are normal humans, or something like that
also this way is more dificult and enjoyable

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

Mod page updated
________________
CHANGES:
> New images
> New video

Feedback version will be released soon in .rar file,i'm just compressing, uploading and waiting for verification.

NOTE: REMEMBER, this is only a feedback version, not full, some things aren't ingame, need tweaks or dont work properly, is just for feedback till this point

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

Updated features page, now V0.3
Images with mew items will come soon

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

The feedback version will be released when:
- AI not dumb
- Balanced prices and rewards
- Added a decent amount of changes, tweaks, and other things that make the game more hardcore/challenging

.....manage to pass V0.3, i think i screw it again

thats not a lot of time, just make the AI smart (sorta), make the installer, and polish some unbalances

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

indeed i saw it, i never miss a comment it's just that i was working on the mod and only pass by the mod page to check and add things, about the pic, i already download it to future references, thanks, and about the companion mod, i dont think i want to put it on my mod, i mean, maybe it's a cool adition, but loners are loners, and so the other factions,
also, there are a lot of problems with that mod, not only the path finding but also the gameplay immersion

the thing that i want to do is, make that stalkers react more "dramatically" to your actions, for example if you aim them, they'll be more aggresive, not only tell you that holster your weapon, they'll actually get angry with you and maybe start shooting too, unless you holster the weapon, (one reason more to keep your weapon in its place before talk with a stalker)

with booster i mean the drugs, make variation of the drugs, better ones help more, but last less, and simple ones only help a little, but last more

V0.3 will be ready soon, and so the features page, i'm just having problems with removing the alarm from safe areas (lockdown and so), also, im looking for some program that let me make changes to the all.spawn, since there's where all the spawns are (i think), so if i want to modify secret caches, i'll need to edit them from there

Good karma+1 vote
Zorrow_Rage
Zorrow_Rage - - 48 comments @ ZR Hardcore mod SCoP

Added the votation area, for upcoming changes
So vote for what you want

Good karma+1 vote