Oooh, can't wait for this. This looks more promising and expansive than Falskaar, well done!
Oooh, can't wait for this. This looks more promising and expansive than Falskaar, well done!
This sounds and looks as fun as Falskaar, can't wait to give it a go. Good work!
I've got mods that change the textures of the ground, food, furinture and art. Would that connflict with this?
That fixed it, the game properly launches via the mod. Thanks Locutus and Imperial!
Here's the debug log:
Same result as before.
I have validated the cache, there weren't any files missing. Still won't launch.
Tried that, still no luck.
Game won't start via TPC launcher, a box appears after clicking start and says loading, the box then disappears and nothing happens. No error messages, nothing. Even the launcher won't say anything after that.
Decision by the Supergate works, but the green background still occurs with the shader folder copied to the corruption data folder.
I have also noticed the main menu freezes for about 10-15 seconds, the music still plays while it's frozen.
The game crashes while loading Decision by the Supergate map using stable version while playing the mod via Steam Workshop.
I tried Siege of Atlantis the map loaded successfully without crashing, but then this happened: Drive.google.com.
Haven't tried open beta with these problems.
Congrats on being the winner for mod of the year, guys. You all deserve it for an incredibly awesome mod. I look forward to seeing what you guys have in store for us next.
I noticed in the stable version the small ships like the X-303's and the Harbinger Cruisers seem to come out of hyperspace sideways on the mini map, as in they jump in but the shape of the ship on the mini map is pointing diagonally instead of horizontally. I'm not sure if it happens in beta.
That's correct.Thanks for your help Imperial.
I copied the customisation folder to the user folder it seems to have fixed the problem, I don't get the error message when changing dashboards in the launcher.
I turned UAC off. I haven't tried to change the dashboards when the game is running, copying and replacing the files manually didn't seem to work either. Are they only supposed to work in open beta or both versions of the mod?
Thanks Imperial, any idea why it's saying that though? It's pretty much the only thing that doesn't work with the launcher. Good to see another Supernatural fan.
I can't seem to customise the dashboards. The launcher says "Installation of the new dashboard failed. Make sure to run the launcher with administrator privileges." I am the administrator so it runs with administrator privileges, I am using Steam version.
Play this with the robots from 5 nights at freddy's then tell me how scared you are
Would you be able to put the Daedalus and Colonel Shepard back in it and have Shepard in a squad of jumpers or F-302s?
I agree, they're using up their own time to make this mod when they could be doing other stuff.
Sure its been years, but its worth the wait, they did a good job on the space skirmish and I'd say CC and land skirmish will be just as good.
Don't rush them they're working as fast as they can.
There is a TARDIS mod available, but this looks like the best one so far
I would like to see a picture of your wraith land units when you get a chance to upload them
Where abouts is Area 69 located east, south or west of Las Venturas? You weren't very specific.
Every time I try to play Star Wars Force Unleashed 2 it trys to load my save but it crashes, help please
Im looking forward to the release of the actual mod, I keep playing the sample cause its awesome
BennyLafitte
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