Just tried the demo and I know it's a prototype but I'm curious to see how the development goes.
I'd would also like to suggest fleet indicators on the edge of the screen to show which direction the enemies/neutrals/allies are. Simply because I usually end up getting lost in space when I zoom out to tactical view and and issue commands then come back out of tactical view, having no orientation where my fleet went. So an indicator that you can optionally trigger on/off may help players get a sense of where they are in space relative to their fleet without having to zoom out and then focus on a ship then mouse scroll away to witness the battle that is taking place. The indicators should also be able to give you basic information about what type of ships they are, or the size of those ships that are off-screen.
On the other hand, having a button you can press that would instantly zoom your camera in to the closest enemy encounter which have all participating ships in full view would be nice. Clicking the same button again would zoom in on other smaller issued commands to the fleet that puts all involved ships into view.
Anyways, seeing as this is fairly new with what seems to already be quite a lot of work, I'm hopeful for the prospects of this game. Definitely tracking.
Cheers!
Zillvr
joined
Hey-o, just here to check out new and old indie games. Cheers!