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The Thin Silence - formerly Proof - on Greenlight!

The Thin Silence - formerly Proof - on Greenlight!

The Thin Silence (formerly Proof)

We're back baby! With big big big news - new name, Greenlight, alpha on the way, and more beautiful than ever!

Story-telling and Realistic Game Objects

Story-telling and Realistic Game Objects

The Thin Silence (formerly Proof)

Proof tells the story through in-game cutscenes, dialogue and the notes you can find. We've got a new discoverable note to show you guys today, and a...

Design to Desktop - In-Game Computer Systems

Design to Desktop - In-Game Computer Systems

The Thin Silence (formerly Proof) 1 comment

*Warning: Image Heavy* This week we discuss the design and implementing of an in-game computer system for Proof.

Building a World (Two+ Years Development)

Building a World (Two+ Years Development)

The Thin Silence (formerly Proof) 1 comment

After two+ years of development, Proof has built its own little universe. Discussed here is a little part of that journey.

Making a Beautiful Menu

Making a Beautiful Menu

The Thin Silence (formerly Proof) 2 comments

We redesigned the notes menu, to be smooth, usable and pretty.

Leaps and Bounds - We Promise We're Not Dead

Leaps and Bounds - We Promise We're Not Dead

The Thin Silence (formerly Proof)

Updating the graphics of much of the existing game, and adding large parts, mostly in the storyline.

From Paper to Product - Graphics and Gameplay

From Paper to Product - Graphics and Gameplay

The Thin Silence (formerly Proof) 5 comments

Introducing some new graphics and gameplay objects from their inception to their implementation. We have almost finished the first area of the game, so...

Art, Lighting and Making Proof Beautiful

Art, Lighting and Making Proof Beautiful

The Thin Silence (formerly Proof) 2 comments

We have been working on the art assets for the last area of the game, and getting the first area up to the same graphical standard.

How we make the game

How we make the game

The Thin Silence (formerly Proof) 2 comments

A brief summary of how we go from discussion to design, and eventually put it into the game.

Cutscenes and Area Three Screenshots

Cutscenes and Area Three Screenshots

The Thin Silence (formerly Proof)

We've been working on the third area of the game, and a lot of cutscenes. It's a lot of work to get them right, but we have a lot to show from them!

New Screenshots - The evolution of Image

New Screenshots - The evolution of Image

The Thin Silence (formerly Proof) 1 comment

We have some new screenshots showing the progression of development of a new area. We are implementing features in a stepwise fashion in descending order...

December Update!

December Update!

The Thin Silence (formerly Proof) 1 comment

We have (aside from Christmassing) been working on the dialogue and cutscene mechanics! All systems are go!

November Update!

November Update!

The Thin Silence (formerly Proof)

Still kicking, we have been moving forwards slowly with the art, programming and story elements. The middle part of development, with everything getting...

New Character Art

New Character Art

The Thin Silence (formerly Proof) 2 comments

We've dramatically changed the look of the main character, for a number of reasons. He is much closer to our vision despite our meagre skills.

Platforms, Particles and Pistons!

Platforms, Particles and Pistons!

The Thin Silence (formerly Proof) 1 comment

New particles, better pistons and the beginnings of real levels!

Beautiful, beautiful graphics and beginnings of levels!

Beautiful, beautiful graphics and beginnings of levels!

The Thin Silence (formerly Proof)

The atmosphere of the game is coming together beautifully so we are starting putting in levels! The game now looks at least a little like what the final...

Lighting! Break it down now!

Lighting! Break it down now!

The Thin Silence (formerly Proof) 1 comment

A technical breakdown of the current lighting system in Proof! Subject to change possibly.

Map transitioning, Fancy Camera Work and Tiles!

Map transitioning, Fancy Camera Work and Tiles!

The Thin Silence (formerly Proof) 2 comments

Map transitioning works now, and some of the tiles and backdrops are done, or at least resemble their final forms.

And I would code 4000 lines...

And I would code 4000 lines...

The Thin Silence (formerly Proof) 4 comments

We have reached 4000 lines of code, but the gameplay is really starting to come together. We've also been exploring the graphical style and aesthetics...

Update Time!

Update Time!

The Thin Silence (formerly Proof)

Update! We've moved from MMF2 to Actionscript and we're making leaps and bounds in the menu and cutscene dynamics.

Planning, Planning Planning!

Planning, Planning Planning!

The Thin Silence (formerly Proof)

We had a planning day yesterday... after we drew this...