So great to see this still being worked on. Looking quite big so far, will certainly be exciting to explore. Can't wait to see more!
So great to see this still being worked on. Looking quite big so far, will certainly be exciting to explore. Can't wait to see more!
Thank you, it's much appreciated!
"Banhammers" is not a threat, but you can get it for being rude and disrespectful towards us for no reason other than your narrow perspective on what modding really is like, which is what you are being now towards us.
Over the past 5 years, we worked as hard as possible to make this the best possible beta recreation mod, and that's what you can see for yourself from both our ModDB page and playing our Steam Early Access release, especially if you look at the parts that were the most finished. We went through old previews, screenshots, converted the Half-Life Source VMFs to HL1 and searched those for leftovers and otherwise spent hours on mapping alone to make the maps as accurate and authentic as possible, same with the models, graphics and code to make these as accurate as possible as well. And we did this despite being a small 5-person team while trying to recreate what we thought the game could have been like at that certain point in time. So no wonder that you will get burnt out eventually with such a small team and such huge ambitions.
So it's not the fault of "work ethic" or "time management", because modding at the end of the day is just a hobby and we have these things called lives outside of modding that we have to take care of. Some of us even go to university, so that's another thing some of us have to focus on. Also "actual jobs that require you to do things that you don't want to do, but you still do them because you have to"? But what if the job that you go to is something you love? What if it's a career that you want to pursue? And so what if you get burnt out of something after doing it for so long? That's what happens elsewhere outside of modding, it's a fact of life. Don't act like we are a special case in this regard. And stop accusing us of being lazy because if you even cared to take a deeper look, then you can see that we did our absolute best to get this to be faithful to the source material and released. Mod quality and dedication? Again, just take a look at our screenshots and our Steam Early Access build. Finding members? We always have tried to find new people, we had a mapping job offer up on ModDB for ages.
And how does work ethic figure into this? With something like modding, even the best work ethic is not and will never be something that will magically ensure that a mod gets completed, because for starters it requires a decent amount of hands working on a project. Work ethic is merely a base requirement that is to be expected of someone or a team working on something like this. That's like expecting to get a girlfriend because you are a "nice guy". Also, again, modding isn't a paid job, but merely a hobby and modders have actual LIVES that they have to take care of outside of it. Seriously, try putting yourself in our shoes. Try being us, a small 5-person team, trying to get done a project as ambitious as this in your spare time, working away on it over the course of 5(!) years despite not getting much more new members and it (most likely) doesn't quite get done because of people leaving/getting burnt out/moving on/etc, how are you not going to get burnt out?
So yeah, here's my 50 cents as this mod's main mapper who has wholeheartedly worked on this since the beginning and who has wanted to see this get finished and released. It may seem easy to you who doesn't even have to work on it, but trust me, it is anything but easy. Assuming that it is easy is nothing less than an insult to our dedication to this project and the work we have put into this project in the past 5 years. Here's some advice back to you: if you really think working on a mod, especially a beta mod is easy-peasy and if not getting it done is "unprofessional", then start your own mod and see how it goes.
Reminds me somewhat of the old HL2 trainstation concept art, looks great!
Well, fair enough. Not really the biggest fan of it myself (replying to the 1st paragraph), but if it's what you are setting out to do, that's totally fine by me.
In fairness, I suppose I did come across too harsh, but yeah.
I was more thinking of that weird concrete texture on the lower wall of that Manhack Arcade map, which I thought was unfitting. Should have elaborated on that I'll admit.
I'm sorry, but I don't see why this looks so good like everyone else seems to think. The red building in what is clearly an edited d1_terminal_01 looks really weird proportionally (those roof things look pretty out of place as well), the sweater that Alyx wears over an jumpsuit looks really odd aesthetically, the maps still use retail textures which in my honest opinion look extremely out of place in a beta mod and make it look like a custom level set taking place in the retail Half-Life 2 and the Combine designs look really bad and they also look like they came straight out of an weird 80s/90s Japanese anime thing.
And if anyone thinks that I am too much of a "purist", then I don't care. If you are going to make a beta mod, then at least try to stay close to the source material.
now this is true beta!
When will this mod have Soylent Green in it? ;)
yeah just edit the retail shotgun textures in gimp and recolor the pump texture using the colorize tool
Fidget Spinners are the Best Invention of Human History and the Coherent Joylessness Killer Beam but Noone Bothers to Try them because It is Wayback Beyond their Understanding and Comprehension that Something So Simple could Cure the Autism in a Cohrent Beam but cause Normal People Confused Fidget Spinners with Budget Beam and Baby Toys cause maybe they are too angry for Stress Relief and the Fidget Spinner looks like a Baby Toy cause there looks like a Baby Toy but while it is not a baby toy it is a Stress Relief thing filled with Dark Energy Fusion Beam on its Spinner but Fidget Spinner does not offer the Stress Relief to old angry people
>implying the Conscript is even sentient and not just the result of computer programming
Love how the Conscript over there ignores the fact that he is stuck in a computer game world, hinted by that skybox "glitch"...
I've seen some detailed stuff on GoldSRC before, but holy ******* **** this is insane. Can't wait to see the garden finished.
Really stunning. Pumped to see this in-game!
Looks much better now, though it still needs a lot of work. I would make it so it is a perfect recreation and copy the hallway end detailings from the retail c1a1 maps. The crate looks really off too. :/
There's good reason for my glistening skin, how I shine, and how my pores are so clean and clear.
I eat little babies' ice cream.
"The point is, you can learn how to do a pull-up!"
When I first saw this i thought this was a early HL1 shot :D Great work
Dont really like the textures stretching on the wall panels with the lights, which look inconsistent with the walls around that metal door and the barrels. Otherwise great work, keep it up!
Nope, just some lab-style map I made in my spare time many moons ago.
ZedMarine610
Zed joined
Mapper for Cobalt-57, mapper and over-enthusiastic Half-Life, Doom, Quake, 90s culture, Marvel and MCU fan. Unpopular opinion: the 1980s are an outrageously overrated and terrible decade and I hope the constant worshipping of it dies.