Hello, i really like your models. I'm making a quick adaptation for SOCGA, which has unique CS suit. Do you happen to have some meshes of CS suits in the same style of the other suits ? Thank you very much.
Hello, i really like your models. I'm making a quick adaptation for SOCGA, which has unique CS suit. Do you happen to have some meshes of CS suits in the same style of the other suits ? Thank you very much.
Some cool stuff so far... AI seems pretty neat in combat, stealth, and so on. Hard as hell.
I'm not sure what you mean... i just tried the link and it seems to work fine.
Oh, sorry, i obviously made a mistake. Is there any way to change it ?
Try this : File.io
It should be fine. I'll upload a new version of the pack with the fixes.
Hello, i have this log when lauching a game (no other addons) :
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 285
[error]Description : fatal error
[error]Arguments : Duplicate section 'mar_smart_terrain_base_lager_squad' found.
AND, if i add "minor NPC", "armor expansion" and "zombied revamp", i get :
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 523
[error]Description : fatal error
[error]Arguments : Can't open section 'factory_building_stalker_squad'. Please attach [*.ini_log] file to your bug report
Just ask the access and i'll give it.
Hello, sorry to bother you, but i'm about to start (fort he first time) OGSR and i was wondering : since there are many side-quests, besides the main story, do you know if some of these are persistent in freeplay, or is it better to achieve them before the original ending ?
Ahah, makes me think of Warband stuff... can't wait !
There is something i don't really get, how are you supposed to upgrade weapons ? There is no dialog available at mechanic's, except the ones for the toolkits.
EDIT : nvm, i get it, you "just" need enough money !
Made a quick test, love the fact that you removed the original weapons ! I think i'll make a build with old NPCs models and EOC !
For those interested, here a full english translation for the encyclopedia, no big deal, just no more russian words : Drive.google.com
Here is an adaptation for Gunslinger (new game required) : Drive.google.com
No problem. Actually, on a clean CoP installation, ii put the patches folder without any options. That's it. I'll try another installation.
Hi, i have not really checked Discord, so maybe it's something you've talked about, but i get this crash when launching a first game : "cross_table doesn't correspond to the AI-map"
That's a really cool project, since CoP special edition is a great vanilla+. Also, Gunslinger is the only recent weapons addon that respects the original atmosphere.
Do we still need to play with AN4 ? I'm asking because i prefer original textures. What about the animations addon and the new and meshes ?
Hello, i just installed the last files uploaded, on a clean russian GOG version of SOC with the translation.
I have a crash that, i know, comes from original Shadows Addon, while using the PDA to talk to Sid when he's examining Fox's flash drive :
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ... chernobyl sa-up2.0\gamedata\scripts\pda_talk.script:277: attempt to index local 'phare' (a nil value)
Also, something totally different : several sights (crosshairs) are not illuminated.
You're welcome, i'll try to give more feedbacks. One last thing, i see the addon you uploaded is named "Shadows addon 2.0", i downloaded the one on stalker-mods.clan, which is named "Shadows Addon-UP 1.0", i read both descriptions and it seems they are the same, but i'm not sure.
Really nice to see Shadows Addon on moddb ! I started playing Shadows addon with your patch and i really enjoy it. For those interested, you can find a good english translation on C-Consciousness Discord.
Something totally different, there is a (very) minor bug at the beginning of the game : you cannot communicate by PDA with Sid' while he's examining Fox's flash drive (the game crashes).
Good idea to have uploaded this awesome addon !
It's not dead, i just don't have the time right now. The detector bug may come from an addon that i'm using : Artefact expansion mod ( Moddb.com )
Actually, some lines of dialog about health can be found in the base folder of "Rhons_NPC_Variant_Expansion_CotZ.5". I'm not using the Medic Expansion Mod.
Hello, actually i'm not using medic expansion, but i saw that it comes from lines of dialogs that are in Rhon's NPC expansion, that i'm using. You have to delete these lines in the gameplay folder.
Honestly, this is the best models available... i never really liked the HD ones (souless and too far from the original universe). These ones are God's work ! I'm using them with every installation.
06 06 2022 :A small patch for the main archive (some visual changes for the weapons, tweaks and icons) : Drive.google.com
Hello, i just uploaded the new version of the pack. I returned to the original knife from Call of The Zone, so everything should be fine, now.
The pack has to be installed on a clean CoTZ 1.2.
This is very strange, i'm playing with the gamedata i uploaded and the knife is fine. Maybe it's a problem with the base installation. I'll check. In the meantime, you can try this "fix" : Drive.google.com
Hello, actually you can't, because this repack is already using the SRAP weapon mod (which adds new animations while keeping the vanilla weapons).
Ok, that's the second time that this happens. I replaced all the links by Google drive links, to make things simple. Now everything is ok to download.
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