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***DOWNLOADABLE MAPS ARE LOCATED UNDER THE 'ADDON' TAB, ENJOY*** I am a C&C fan, successfully built and launched several popular maps online for Warcraft 3 in the past, and I plan to launch a ***Command & Conquer: Generals; Zero Hour; Rise of the Reds Expansion Modification*** specific Map pack that WILL NOT BE OFFICIAL TO RISE OF THE REDS... for now at least. The Map Pack will consist of over 50 unique maps [thus far and another 25-50 planned out]ranging from cliche team and free for all styles to comp-stomp challenges, to aquatic maps. All categories will be split up to allow choice in preferences. This project has been getting worked on since November 4th, 2012 and I am achieving progress quickly. This would be why I need testers. MESSAGE ME TO JOIN THE TEAM!

Comment History  (0 - 30 of 197)
Xofolez
Xofolez - - 197 comments @ What is HanPatch?

If you guys are revitalizing the program, i might as well jump back into map making as well hahaha good to see new content has been released!

Good karma+1 vote
Xofolez
Xofolez - - 197 comments @ Introdution to Tunnel Maps

self-made using editor materials

Good karma+1 vote
Xofolez
Xofolez - - 197 comments @ Battle of Wake Island

...well with the exception to the many texture and model changes.... i kinda like it

Good karma+1 vote
Xofolez
Xofolez - - 197 comments @ Battle of Wake Island

Evan i believe you have the map already so you know my quality. he just changed somethings on it

Good karma+1 vote
Xofolez
Xofolez - - 197 comments @ Rise of the Reds Blog Update 17

hells yes intercepter got improved!

Good karma+4 votes
Xofolez
Xofolez - - 197 comments @ Prehistoric Kingdom - status update!

aquatic dinos!!!! I <3 u. tracking, goodluck!

Good karma+2 votes
Xofolez
Xofolez - - 197 comments @ Yes, we can capture and tame monster

so it will be possible to have a ridable, a follower, and a bird perched on the shoulder all at the same time?!?!?!?!

Good karma+2 votes
Xofolez
Xofolez - - 197 comments @ Surviving in a Strange World

Jaclyn has quite the drawing skill; the icons are well done, and you did a superb job with the GUI thusfar, though i imagine even though it looks great you, probably feel like it is not polished enough. I totally agree with your comment above about making the gamefirst person vs. 3rd person and i am sure frame rate will be a lot better without the character on screen. keep up the amazing work and cant wait to see your finalized approach on reward delivery. Also, I must add that your game's success is geared to a sizable matured crowd of immersion gamers, so I have faith in the fact that the game will take off in a success.

Good karma+1 vote
Xofolez
Xofolez - - 197 comments @ [Animation]Hell Boss - clic on HD button for see

aweyaaaa, thats freaking sweeeeet!

Good karma+2 votes
Xofolez
Xofolez - - 197 comments @ [NEWS] Roadmap 2014

your too awesome, i cant wait

Good karma+2 votes
Xofolez
Xofolez - - 197 comments @ GLA Stolen Nuke Bomb Trucks

read description derp

Good karma+1 vote
Xofolez
Xofolez - - 197 comments @ Nightfall

=L............ wow... just wow!

Good karma+3 votes
Xofolez
Xofolez - - 197 comments @ Multiple use of the beta Hook and basic attacks

That moment when you feel like Samus or Scorpion <3

Good karma+1 vote
Xofolez
Xofolez - - 197 comments @ Hoverboard, Jetpack and Slopes

that is freaken awesome like sonic awesome!

Good karma+1 vote
Xofolez
Xofolez - - 197 comments @ Planet Centauri

Many of said mechanics remind me of the PS2 game, Dark Cloud 2; my favorite rpg/sandbox game thus far. Difference is you offer more customization in a 2D world, from a quick glance that is ;) tracking!

Good karma+2 votes
Xofolez
Xofolez - - 197 comments @ Lost Gateways (Particle System Update)

nonetheless, the flickering on the trees is just plain awesome

Good karma+2 votes
Xofolez
Xofolez - - 197 comments @ Lost Gateways (Particle System Update)

I love the new spells. The fire particle looks pretty neat and i love the fact that the spell has a large light radius. That respawn well particle effect is awesome, perhaps if the particles were slowed down, it would retain its awesomeness and make it easier on the eyes [not saying that it is to me, but maybe you or someone else thinks it is hard on the eyes]?

Good karma+3 votes
Xofolez
Xofolez - - 197 comments @ Pokémon3D version 0.49

so is the ride a vanilla ride or is it scenic? [get a view of johto/kanto from the train]

Good karma+4 votes
Xofolez
Xofolez - - 197 comments @ Lost Gateways

active and very dynamic combat system [+2], crafting [+1], survival upkeep [+1], open world exploration [+1], class and profession incorporated [+1], enviroment [+0]. So it sits at a 6/10 for now, but i am very much intrigued by the development of the game thus far. I am curious about a few thing...

sent pm, apparently i had too much to say XD really love the game direction and cant wait to play it man

Good karma+2 votes
Xofolez
Xofolez - - 197 comments @ Chaos Heart Reshaped

ALL YOUR BASE ARE BELONG TO US!!!

Good karma+2 votes
Xofolez
Xofolez - - 197 comments @ MechoEcho on Greenlight!

I love the use of the engine's physics to make an excellent sandbox style puzzle game

Good karma+1 vote
Xofolez
Xofolez - - 197 comments @ New screenshot of the combat

i like this style, i really hope that there is a possibility of there being larger and/or more difficult grids to fight on :]

Good karma+2 votes
Xofolez
Xofolez - - 197 comments @ Graal Seeker

this sounds a bit like Ogre Battle 64.... i hope so as it is a shame that that rpg style has not been involved in the indie community just yet....

Based on the direction this game is going I do recommend you guys take pointers from said Nintendo 64 game... just if you were to do it, dont mske rosd trsvel unbarible slooooowwww lol [the game's only flaw i kid you not, otherwise it is a 10/10

Good karma+2 votes
Xofolez
Xofolez - - 197 comments @ Pokémon3D version 0.47 AND launcher update 2.3.0.0

SWEET! the Sevii islands make me wish it were planned and/or possible to include the nearby islands of "New Island" [where Mewtwo really should be found :p], "Orange Islands", and even "Pokemon Island". It would make that part of the world feel so much more complete and one could only wish they could chase the legendary birds around like you would chase the legendary dogs around in GSC.

Good karma+1 vote
Xofolez
Xofolez - - 197 comments @ Operation:Firestorm Beta 01 out now!

ALSO TO ANY OF WHOM ARE INTERESTED IN CHALLENGING COMP-STOMP MAPS THAT ARE COMPATIBLE WITH THIS MOD, FOLLOW THIS LINK [ Moddb.com ] TO MY ADDON PAGE, ENJOY!

Good karma+1 vote
Xofolez
Xofolez - - 197 comments @ Operation:Firestorm Beta 01 out now!

Ok, so Stalker, as you probably remember, i gave you a hard time here and there about the mod based in theory as a "it's so crazy of a concept, it will either be really stupid or really great and nothing in between". Well guys, as a v 0.7 release, this is really damn good! i acknowledge it is in the early stages still, but i anticipate based on the 3 games i played [ fortress, red army, high tech gens] that this is going to be great once it has been polished off.

Some things that i want to point out as part of some constructive criticism ...

-AI though it is supported, does not rebuild itself, thus making it easy to beat in mid-late game.

-descriptions are kinda meh-ish I.E. some aircraft have written " Weak vs. Rocket troopers and air defenses". Just put " Anti-air"

-Moltov cocktail description includes the technical, but the closest to that is the APC so perhaps a fix is needed there?

great job Stalk and those who are helping the development of the mod
all in all -0.5 for AI derp thus 9.5/10

Perhaps we can get the developement of some unique and cool tech buildings in the future so that the mod may stray further away from vanilla?

Good karma+1 vote
Xofolez
Xofolez - - 197 comments @ Introdution to Tunnel Maps

I would never post something that is half-*** or incomplete, so try out the 2 maps and find out for yourself :)

Good karma+1 vote
Xofolez
Xofolez - - 197 comments @ Introdution to Tunnel Maps

its basically a sneak peek at maps that use functional tunnels for units to traverse and even do combat within.

Good karma+1 vote
Xofolez
Xofolez - - 197 comments @ Advanced AI mod 0.98 improved by AEI v2.7

ya, they should be as it is geared towards human vs AI

Good karma+1 vote