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Comment History
XFX
XFX - - 29 comments @ Ultimate Sound Mod

Hi,

I don't know procedure for Steam version. You need to have mod folder of the EAW because you have to copy my files into this folder. As for the archives just delete them and replace with mine.

Good karma+1 vote
XFX
XFX - - 29 comments @ Ultimate Sound Mod

It does not work that way because sound effects inside SGA files are controlled by BSC container files found in a mod sound folder. You need to have a mod or make one yourself and put my files in it in addition of using my SGA folder.

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

You need to delete Blitzkrieg files found inside

ebps\environment\art_ambient\objects\vehicles\civilian

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

It does improve all the civilian vehicles and adds random skins to them.

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

This can be caused by a an incorrect data attrib file used by Blitzkrieg for a given civilian vehicle. Try to delete it.

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

dx10

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

Yes, that was the purpose of this mod.

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

Inside the mod folder.

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

It should but you will have to create a proper file structure.

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

Read the installation instructions above. This mod is not meant to be used with vanilla game however.

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

Why would you be using the vanilla in the first place? Its like playing demo version of the game compared to all the mods that are out there. But you can still do it if you create your own mod and corresponding module file and place my files there.

Good karma+1 vote
XFX
XFX - - 29 comments @ Ultimate Sound Mod

Yes

Good karma+1 vote
XFX
XFX - - 29 comments @ Ultimate Sound Mod

It should work with Blitzkrieg and any other mod. Just rename the name of the archive so it matches the Blitzkrieg one.

Good karma+2 votes
XFX
XFX - - 29 comments @ BSCWorks

Under amplitude factor you can change the volume of the sample. What do you mean by not allowing change?

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

See below.

Good karma+1 vote
XFX
XFX - - 29 comments @ Ultimate Sound Mod

No you first need to create a mod or use it in another mod where files are already extracted. It wont work in vanilla unless you extract the Relic files and replace them with mine than repack them again.

Good karma+1 vote
XFX
XFX - - 29 comments @ Ultimate Sound Mod

Hi,

No. Both share the same effect so they should sound the same. I have just remembered that I am using a custom made RGO for the Flakvierling. Original shares effect with Halftrack Quad mount. I will include the new RGO in the update. Stay tuned

Good karma+1 vote
XFX
XFX - - 29 comments @ Ultimate Sound Mod

Hey!

Yes, I know about the bass issue and have already fixed it. The reason was the effect inside BSC container. Now it sounds great from all distances.

All automatic weapons will now have better sounds due to different method of implementation. Some issues you have mentioned are Relic bugs so cant do anything about it.

How certain sounds feel is subjective issue. Some other gun sound samples may feel better but are not necessarily realistic. I took real high quality samples and this is how they sound, but I will make the ones you mentioned a little louder.


Good karma+1 vote
XFX
XFX - - 29 comments @ M4A4 Sherman sample

Effects for Commonwealth Shermans

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

You don't need to do all that if you are using vanilla game. Just copy my files in CoH installation directory mod folder (should be the same name as your mod and module files created with Corsix)and you are fine. And change the shortcut path.

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

Hi! I think you forgot about step 4. And don't worry about deleting the files unless you are using the mod which has extra objects like Europe at war. In that case compare both versions and see if your mod has some extra stuff in it. Leave those files. Does that fix your problem?

Good karma+2 votes
XFX
XFX - - 29 comments @ Company of Heroes Remastered

I think you could extract all the relevant Relic archives and replace it with my files than repack them. It should work. But if you use some other mod which has the same files as mine than that will overwrite my changes and you wouldn't get my textures.

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

Comparison screenshots are already included in the download.

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

Dont worry about the performance. The impact is minimal as I had that in mind when developing the textures.

DX10 mode is the biggest performance hog in general.
If you want more FPS but still have DX10 effects you can open terrainlitter_materials.lua and lower the MaximumDistanceToCamera value.

Yes it is :)

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

Yes, for some reason I cant upload it here. I have posted another link.

Good karma+1 vote
XFX
XFX - - 29 comments @ Company of Heroes Remastered

Its coming. I am having issues with uploading the file.

Good karma+4 votes
XFX
XFX - - 29 comments @ CoH improved environment textures

Because I am not a 3d modeller. I just compiled the best textures made by others, ironed out the bugs and put them together so the game looks as best as it can. If you want new character textures, download one of the popular mods - they already have them together with new skins for the vehicles and weapon models.

Good karma+3 votes
XFX
XFX - - 29 comments @ CoH improved environment textures

Maybe it does not work because it was made on non Steam version of the game. To be sure if it works or not compare stock game textures of farm fields to my textures since those are the most easy to tell apart. If they are different then it works.

Good karma+3 votes
XFX
XFX - - 29 comments @ Tiberium Essence

EDITING MODS VALUES

Hello,

How do you change certain values in this mod? Anyone know? It works on vanilla game with TibEd2 but files in this mod seem to be encrypted. I have already contacted Mod maker but he didnt respond... I want to change certain units stats to my liking.

Good karma+2 votes