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Comment History  (0 - 30 of 342)
ww.dk
ww.dk - - 342 comments @ BrewLAN

hmm... sounds like a lazy decision..

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ BrewLAN

a new question, can you move buttons around in the UI? the toggle assist on/off on the UEF engineering mass extractor and fab is hidden behind the toggle production on/off button

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ BrewLAN

sounds like an aproach i would do in your situation aswell x)

Good karma+2 votes
ww.dk
ww.dk - - 342 comments @ BrewLAN

wait... just to be clear here: you mean to say the dev build will work on FAF 'as is'?

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ BrewLAN

awesome!

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ BrewLAN

would it be possible for you to rebalance the T3.5 mass fabricators for the FAF version ? with the FAF balance of the regular T3 fabers the power consumption of your T3.5's is not worth the effort making them.

or would this create too much hassle with multiple game versions? (assuming they aren't already multi-versioned)

best regards

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ SawTheFuture

guys, if you look at the original image and zoom in they have actually written "Renegade X - Tiberian Sun X is real" between the texts

Good karma+2 votes
ww.dk
ww.dk - - 342 comments @ TS:Reborn News Update (3 October 2019)

How about making it a vehicle based engineer? giving it a light vehicle repairgun and infantry refill/heal terminal.
(It would kind of make sense for a transport to also carry medical supplies for first aid treatment, and/or replacement parts for vehicles.)
This way the vehicle will always have some kind of weapon around it to defend it, as it is either being escorted or is escorting someone else.

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ Experimental Shields

this sounds a lot better^

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ Experimental Shields

can i make a surggestion for the cybran shield?
seeing as there are 2 similar generic shields (UEF and Cybran)
maybe diversify the cybran shield?
my surggestion is to have the cybran shield include an oversized T2 missile defense. ofcourse at the cost of either shieldpoints or bubble size.

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ Seraphim Experimental Shield Generator

just to clarify, each drone have their own shieldpoints, or is it shared from the hub?

Good karma+2 votes
ww.dk
ww.dk - - 342 comments @ Iyadesu development shots

to me it looks too symmetrical compared to the overall design of the factions vanilla units.

Good karma0 votes
ww.dk
ww.dk - - 342 comments @ Panopticon

a shield dome.... i suppose the thing actually blocks projectiles? a nice detail actually.

wait it got more than 1? damn those are gonna put in some sneaky saves x)

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ BOOM

soo.... is this thing considered "volatile" then? and are the falling parts the "volatile" part?

Good karma+2 votes
ww.dk
ww.dk - - 342 comments @ Citron: Tech 3 Mobile Sensor Array

well not a gameplay feature, but strong windforce might tip it around

Good karma+3 votes
ww.dk
ww.dk - - 342 comments @ Citron: Tech 3 Mobile Sensor Array

maybe have some feet/clamps deploy as well, like on an artillery unit, to further tell it isn't moving? :P

Good karma+3 votes
ww.dk
ww.dk - - 342 comments @ Tech 3 Mobile Anti-Air

ahh nice :)

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ Tech 3 Mobile Anti-Air

when i see your new design i can't help but think of Rob..

(http://www.smashbros.com/wii/en_us/characters/images/hidden07/hidden07.jpg)

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ Renegade X: Tiberian Sun X (Beta 5!)

love the idea of recreating an ingame cinematic from tiberian sun :)

Good karma+3 votes
ww.dk
ww.dk - - 342 comments @ Survival Creek ROTR

which attack helicopter is being removed from ECA and why? i cant emediately recall a long range helicopter of the ECA...

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ Megalith Salem egg

hmm.. i assume it's not possible to construct below surface right?

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ Ivan: Experimental Drop-pod Artillery (unfinished)

chance of surivving... question arrise... if survived, will it have suffered damage?

Good karma+2 votes
ww.dk
ww.dk - - 342 comments @ Ivan: Experimental Drop-pod Artillery (unfinished)

as suspected :)

any plans to cap it's capacity?

Good karma+2 votes
ww.dk
ww.dk - - 342 comments @ Ivan: Experimental Drop-pod Artillery (unfinished)

so... the numbered display... Any function to it or just texture?

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ Wreckages

is... that a unitcannon being teased? i dont emediately recognize te model

Good karma+2 votes
ww.dk
ww.dk - - 342 comments @ Aeon T3 Torpedo Launcher

any special ability apart from the "dakka" ? :P

Good karma+3 votes
ww.dk
ww.dk - - 342 comments @ Surviving Early Access

i agree, Early Access games should be free to play in essence, with the option to buy if you like it. for as long as the game is in early access everyone can play it like a demo/open beta, but when the game is released only those who buy can get access. this way the devs won't be able to "milk" their players but will still get the benefit of early access. previously triple A titles used closed/open beta for these purposes and they were free. well sometimes you could buy into closed beta, but open beta was always free.

Good karma+1 vote
ww.dk
ww.dk - - 342 comments @ Coming soon: AIxs that use and abuse the Gantry

will field engineers be able to build airstaging in a later release? as they are good for forward bases, an airstaging Facility would be a vital Tool for forward airsupport

Good karma+4 votes