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[w]tech - HeightFog and SMAA

[w]tech - HeightFog and SMAA

[w]tech 3 comments

New antialiasing and exponential HeightFog were integrated into [w]tech to provide state-of-the-art graphics!

HDR-Rendering in [w]tech

HDR-Rendering in [w]tech

[w]tech 7 comments

HDR-Rendering is one of those effects every modern engine should have built in. It the makes life for mappers easier and makes everything looking cool...

[w]tech - Demonstration of LightPrePass

[w]tech - Demonstration of LightPrePass

[w]tech 8 comments

Many people asked us which way we use to bring light into our engine.

[w]tech – Instancing feature

[w]tech – Instancing feature

[w]tech 1 comment

The instancing-feature of Direct3D has just found its way into [w]tech. You may don’t know what it is, so let’s just say “It helps us with drawing...

New Core and GUI

New Core and GUI

[w]tech 6 comments

This time we have put our hands onto the core of the engine, bringing a lot of nice new features to [w]tech, which weren’t possible with the old one.

[w]tech - voxel based terrain layers via Deferred Rendering

[w]tech - voxel based terrain layers via Deferred Rendering

[w]tech 3 comments

In our last news we introduced our new terrain, based on voxels. Now there are also various material layers possible. Different to many other engines...

[w]tech goes for DirectX11 and PolyVox!

[w]tech goes for DirectX11 and PolyVox!

[w]tech 15 comments

Now it's done: The port to DirectX11 is completed and the integration of PolyVox has become usable.

Second techdemo released!

Second techdemo released!

[w]tech 3 comments

We just released our second techdemo! Check it out here, it features deferred shading, blooming, parallax mapping and specular lighting.

Deferred Shading in [w]tech

Deferred Shading in [w]tech

[w]tech 10 comments

Again, a long time has passed since the last news and again we have many things to show you! So much, that we have to split it up into at least four news...

- Window Pong - Released

- Window Pong - Released

- Window Pong -

THIS happens, when coders get bored. Have fun!! ;)

Shaders with music visualization + Coders wanted!

Shaders with music visualization + Coders wanted!

[w]tech 2 comments

In the last weeks, our Engine took a big step forward. There are many new things now, and of course we want to let you see them! The best ways to do this...

[w]tech - A new shader-system

[w]tech - A new shader-system

[w]tech 1 comment

In the last months, I worked on the Shader system. See here, what is possible now!

[w]tech - Completely rewritten!

[w]tech - Completely rewritten!

[w]tech 5 comments

I decided to throw my old engine into the bin and to write a new one. Read here, what I made!