I am aiming for both cooperative and competitive. I intend to have player run factions who fight between each other for resources etc, but they all fight cooperatively against environmental forces like mega space monsters and alien armies.
There is definitely progression, the idea is to have your ship be a kind of character, but instead of a slot for boots and a slot for gloves you have a big open canvas to design. Obviously finding new technology is going to be like finding new boots to an extent, but hopefully more interesting.
As for reaching the "top" of the progression, I have some crazy ideas on how to solve the glass loot ceiling, but I kinda want to keep them under wraps until I am sure I can make them work.
Splad
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