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Splad
Splad @ Alpha version 3 demonstration playthrough

I am aiming for both cooperative and competitive. I intend to have player run factions who fight between each other for resources etc, but they all fight cooperatively against environmental forces like mega space monsters and alien armies.

There is definitely progression, the idea is to have your ship be a kind of character, but instead of a slot for boots and a slot for gloves you have a big open canvas to design. Obviously finding new technology is going to be like finding new boots to an extent, but hopefully more interesting.

As for reaching the "top" of the progression, I have some crazy ideas on how to solve the glass loot ceiling, but I kinda want to keep them under wraps until I am sure I can make them work.

Good karma+1 vote
Splad
Splad @ Alpha version 3 demonstration playthrough

The gameplay that currently exists is VERY FAR from what I want to do long-term. The goal is to create an open-world multiplayer sandbox, this is more like a gameplay teaser that will evolve over time towards the real game.

The in game explanations of these mechanics are lacking but in-progress, feedback helps because as a dev it's hard to know what is confusing about the things I design.

I've been working on server software that isn't ready to be played yet.

Good karma+1 vote
Splad
Splad @ Wayward Terran Frontier

It is possible and it is planned, but only if I don't run out of money. Right now I can't afford to dedicate a lot of time to a port. It uses XNA so monogame should let me do it pretty easily, but the file IO is all windows API.

In response to me being a moron and posting as a guest: Yeah, I have the login saved, but firefox loves to delete cookies when it updates and I can't be bothered to pay attention. Sorry.

Good karma+2 votes
Splad
Splad @ Wayward Terran Frontier

Thank you sir!

Good karma+3 votes